Hunter × Hunter chapter 127: Greed Island — what is in it
York Shin City arc · 14 pages · 11 characters
Key facts in this chapter
Chapter 127 page features Gon inside a maze environment. Gon carries a backpack device with an extended antenna.
Gon enters Greed Island. A girl with a headpiece greets Gon upon arrival.
A recorded message from Jin plays for Gon upon entering the game. The girl with the visor acts as the messenger and game representative. Jin states the game was created by him and his comrades. Jin warns that entering the game will not lead to finding him.
Jin’s message states a special item is needed to exit the game. No further data remains in the recorded message. The girl offers to explain the game rules to Gon. Two spells named 'BOOK' and 'GAIN' are referenced as part of the rules.
The book is titled GREED ISLAND. Speaking 'BOOK' activates the ring interface. Items found in the game are converted into collectible cards. The book functions as a storage device for those cards.
The book’s first page contains numbered card slots starting at 000. The goal of Greed Island is to complete the book. No cards are present in the slots at this moment.
The book contains imposed slots numbered 000-099 Free slots can hold any card Completing all numbered slots is the win condition
Items convert to cards automatically when acquired Gain spell allows temporary weapon use from a card Reverted cards cannot be turned back into cards
Items already in card form cannot be transformed again. Each item type has a maximum of three copies that can exist in card-state simultaneously. Over 100 total copies of each item exist on the island.
Gon stands with his back to the viewer inside a vast, three-dimensional maze of black-and-white geometric walls. A long antenna-like device with a black sphere at the end extends from the backpack on his shoulders. In the foreground, a circular emblem with a cross-like pattern is visible on the maze floor and walls. The top of the page displays a banner reading 'N°127 10 SEPTEMBRE -4'. Below, three smaller panels show Gon from different angles as he walks forward through narrow corridors of the maze. Motion lines and a large 'VUUUUM' sound effect emphasize movement as he advances toward a distant doorway marked with the same circular emblem.
Gon
01
Gon appears in close-up with wide eyes and a sweat drop, looking surprised. The scene shifts to a large chamber where a girl with a distinctive headpiece and flowing hair stands on a raised platform beside an ornate, mechanical device. She faces Gon, who stands on stairs below her. A speech bubble reads 'WELCOME TO GREED ISLAND...'. In the foreground, the girl holds a circular object while Gon, now closer, raises his fist with a determined expression as a 'Cliiing' sound effect appears near him. The background continues the black-and-white maze motif.
Gongirl with headpiece
02
Gon stands with his back partly turned, reacting with surprise as a voice addresses him. A small girl wearing an elaborate head-mounted visor and headphones steps forward and asks, "MR. GON, BY ANY CHANCE? YOU AREN'T ..." Gon replies, "YES, THAT'S ME, BUT..." The girl continues, holding up a compact device, "I HAVE A MESSAGE FROM MR. JIN TO YOU. BEFORE WE START... WE'VE BEEN WAITING FOR YOU." Gon reacts with a sharp "AH..!" as an impact sound "dom" echoes. The girl then smiles and delivers the recorded message: "CONGRATULATIONS, GON. YOU ARE IN THE GAME MY COMRADES AND I CONCEIVED. I HOPE YOU ENJOY YOURSELF." The message continues in Jin's voice, "I JUST WANTED TO SHOW YOU THE GAME MY FRIENDS AND I ARE SO PROUD OF. IF YOU CAME HERE WITH THE IDEA OF FINDING CLUES TO LEAD YOU TO ME, YOU'VE BEEN DECEIVED."
Gongirl with visor
03
The message concludes with Jin saying, "END OF THE MESSAGE. WHATEVER THE REASON WHICH LEAD YOU HERE IS, YOU WON'T BE ABLE TO LEAVE UNLESS YOU FIND A SPECIAL ITEM. HAVE AS MUCH FUN AS POSSIBLE." Gon stands in the room and asks, "THAT'S ALL? THERE ISN'T ANY MORE SAVED DATA." The girl confirms, "YES. THAT'S ALL." Gon processes the words, thinking, "ALL HE WANTED TO DO WAS SHOW ME THE GAME HE CREATED...? HAVE FUN...?" The girl then offers, "MR. GON, DO YOU WANT TO HEAR THE EXPLANATION? IN THIS GAME WHENEVER THE RING CAN USE TWO SPELLS." She raises two fingers and states, "I WILL NOW EXPLAIN THE RULES OF THE GAME. 'BOOK' AND 'GAIN.'"
Gongirl with visor
04
The Greed Island book suddenly pops open with a loud "POP" and swirling clouds as Gon stares in surprise, pointing at it. In the next panels the girl with the ornate headgear instructs Gon, "AND SPEAK THE WORD 'BOOK'." and "PLEASE PRESENT THE HAND WITH THE RING." Gon extends his hand and shouts "BOOK !!!" The massive open book fills the frame with its ornate cover and target-like design. Below it the girl explains, "THIS BOOK IS USED TO STORE THE CARDS." and "ALL THE ITEMS YOU FIND IN THE GAME CAN BE CONVERTED INTO CARDS."
Gongirl with ornate headgear
05
The girl tells Gon, "PLEASE OPEN TO THE FIRST PAGE." and states, "THE GOAL OF THE GAME IS TO COMPLETE THE BOOK." Gon opens the book in a dark panel, eyes wide with shock. A close-up reveals the interior page with numbered card slots from 000 to 008, most empty. The girl continues, "AS YOU CAN SEE, EACH SLOT HAS A NUMBER." and "THERE AREN'T ANY CARDS INSIDE YET, BUT..."
Gongirl with ornate headgear
06
Gon studies the open book while the girl with the elaborate headgear demonstrates its mechanics. "You will notice..." a voice begins. "Please turn the pages." The pages reveal numbered boxes. "Those are the 'imposed slots.'" "Each slot only accepts the card with the right number." The girl continues, "These are the 'free slots.' Any card can be inserted into these slots." Gon replies, "Ex-actly." He flips through the pages with a flap flap sound. "There aren't any more numbers." The girl adds, "There are too many imposed slots, numbered from 000 to 099." In a dramatic full-page spread the girl floats within the glowing book as cards burst outward in all directions. "It's the primary condition of ending the game," she declares. "You must complete the numbered slots!"
Gongirl with headgear
07
The girl continues the lesson with a sword appearing above her. "For example, if you find a sword... When you acquire an item, it immediately turns into a card." She explains, "In short, you have to convert 100 items into cards, and store them in the book." Gon asks, "Uh... We only need to collect 100 cards?" Stick figures demonstrate the process: an item transforms into a card when taken. The girl smiles and says, "But, if for some reason you need to use it, you can use the spell, 'Gain.'" Gon responds, "I see." She warns, "Once the card is inserted into the book, it can no longer be used as a weapon." A diagram shows the card reverting to a weapon when Gain is used. The girl concludes, "A card that is transformed back with the use of 'Gain'... Can't be transformed into a card again. This is an important point."
Gongirl with headgear
08
Gon stares in surprise as the explanation continues. "Uh... almost..." he mutters while a small creature-like figure hovers nearby. The girl with the elaborate headband asks, "Is the explanation clear so far?" and then states, "You must acquire the same sword again. If you want to transform the sword into a card again..." A hand rises with two fingers extended. "There are two other cases in which a transformation into a card isn't possible. I've already told you that an item cannot be turned into a card if it has already been in that state." The girl continues, "First is when the limited number of card-transformations is reached!" Gon looks down at an open book filled with cards and says, "Ah..." The girl explains further, "Although there's more than 100 copies of each total, each has a limit of three able to be in card-state at a time. In other words... All the items that exist on the island have a limited number of transformations." Gon responds, "Yes. Limited number of card-transformations...?"
Gongirl with headband
09
The girl continues the explanation with a diagram of a player finding an item. "Consequently, even if another player finds the same item and takes it, it won't turn into a card. If each player who finds the card stores it in the book, the limit of transformations is reached." She holds up three fingers and shows card copies. "Imagine there is an item, three copies of which are in the form of a card. Yes. That means the max number of transformations is reached?" Gon, holding the open book titled "GREED ISLAND," declares, "You must store the cards in the book! Second case..." The girl warns, "Be really careful about that and keep the completion of the book as your top priority. Okay." Diagrams illustrate the second case: a sword card with a 60-second countdown arrow, showing that after one minute the card automatically turns back into an item, making re-transformation impossible.
Gongirl with headband
10
A series of warnings appear in floating panels. "THE BOOK AND THE RING WILL BE DESTROYED, BE CAREFUL." "IF YOU WERE TO DIE DURING THE GAME..." The most important point is illustrated by a grotesque monster clutching bars. "IN CONCLUSION..." A dramatic panel shows a limp body plummeting against dripping black ink with the words "YOU DIED" emblazoned across it. Gon stands wide-eyed, sweat flying, and mutters that his neurons are about to explode. The girl in the checkered hat and goggles states flatly, "WITHOUT FURTHER ADO, YOU MAY ENTER THE GAME." Gon replies that he does not care what happens to the cards if he dies, accepting with a simple "OKAY." A hand gestures toward descending stairs while the girl explains that more details await inside the game and that only the bare minimum has been given. Gon begins walking down the long staircase into a vast open space below.
Goncheckered-hat girl
11
Gon emerges from the stone archway at the bottom of the stairs and steps into a vast, flat prairie. Wind lines slash across the open landscape. In the distance stand two large, round thatched-roof structures on stilts with circular windows. Gon’s eyes widen in surprise as he takes in the endless plain. He exclaims that the view stretches as far as the eye can see and identifies the terrain as a prairie. Motion lines and impact shapes emphasize the sudden openness and strong wind blowing across the field.
Gon
12
In the open savanna Gon stands alert, scanning the empty grassland dotted with distant trees. A thought bubble appears with "...". Close on his face, sweat drops form as his eyes widen. "tic tic" sounds mark the tension. A wide panel shows the vast plain with narration: "FROM SOMEWHERE ...!" and "SOMEONE'S WATCHING ME ...". Gon spins sharply, motion lines and "Fiiiiii" SFX trailing him. He mutters "ANYWHERE BUT ..." and "I CAN'T SEE ANYONE ...". A lone man walks into view with "TAP TAP" steps. Gon watches from the foreground while a stern man with earrings glares from the side. At the stone stairs Gon crouches, hearing a final "tac" from above.
Gonunidentified man with earrings
13
A curly-haired man descends the stairs and says "THANKS FOR WAITING." Nearby a bearded man sits on a rock while another figure stands by a tree. The curly-haired man notes "SO I'M NOT THE ONLY ONE WHO NOTICED." and "THERE'S SEVERAL OF THEM." A companion adds "YEAH. WE'RE BEING WATCHED, RIGHT?". The bearded man suggests "LET'S IGNORE THEM." and reasons "WELL, IF WE CAN NOTICE THEM FROM SUCH A DISTANCE, THAT MEANS THEY'RE NOT DANGEROUS." He continues that the watchers "DON'T SMELL WILD..." and "THEY'RE NOT REVEALING THEMSELVES." Gon and the group walk away across the plain. In a final close-up Gon smiles broadly while clenching his fist, a "ZAH" SFX bursting beside him.
Goncurly-haired manbearded manunidentified standing man
End of chapter14 pages
Discussion
Storing a card in the book counts toward the transformation limit even if another player obtains the item. If the transformation limit is reached, the item will not convert to a card. In the second case, a card reverts to an item after one minute, preventing re-transformation.
Gon accepts entry into the game despite the death warning. The checkered-hat girl serves as the game’s entry attendant. A staircase is the designated path into the game world. Only minimal information has been provided before entry.
Gon has entered an open prairie environment inside the game. Two distinctive thatched structures stand on the prairie. Strong wind is visibly affecting the scene.
Gon is wearing his standard outfit with backpack and rod. The setting is a flat grassy plain with sparse trees. A stone staircase structure is present in the landscape. An unidentified adult male with earrings appears on the page.
Gon meets three unidentified men at the staircase. The men discuss being observed by unknown watchers. Gon shows a relieved and determined expression at the end. The group begins walking together across the plain.
What is said, page by page
Girl announces welcome to Greed Island in a large speech bubble directed at Gon.
Girl with visor asks Gon if he is Mr. Gon by chance, polite and curious tone Gon confirms his identity but hesitates, surprised Girl states she carries a message from Mr. Jin and that they have been waiting Girl announces Gon has entered the game she and her comrades created, congratulatory Jin’s recorded voice explains the game was made to be shown and enjoyed, warning that no clues to his location exist
Jin’s message ends by stating a special item is required to leave and wishing fun Gon asks if that is everything and notes no more saved data Girl confirms there is no additional data Gon internally questions Jin’s motive and the instruction to have fun Girl offers to explain the game rules and mentions two spells usable with the ring Girl announces she will explain the rules involving 'BOOK' and 'GAIN'
Girl with headgear tells Gon to speak the word 'book' and present the ring hand Gon shouts 'BOOK !!!' while extending his hand Girl explains the book stores cards and converts game items into cards
Girl instructs to open to the first page and states the goal is to complete the book Girl notes each slot has a number and that no cards are inside yet
Voice explains imposed slots accept only matching numbered cards Girl states free slots accept any card Gon confirms understanding of slot limits Girl warns there are too many imposed slots from 000 to 099 Girl declares completing numbered slots ends the game
Girl explains items turn into cards upon acquisition Girl states goal is converting 100 items into cards Gon questions if only 100 cards are needed Girl introduces the spell 'Gain' to revert cards Girl emphasizes reverted cards cannot be cardified again
Gon reacts with surprise to the ongoing explanation Girl with headband confirms understanding and states the need to acquire the sword again Girl explains the two cases preventing card transformation Girl details the first case about reaching the transformation limit Gon acknowledges the limit on card-state copies
Girl explains consequence of storing cards preventing further transformations Girl confirms the maximum number of transformations is reached Gon states the requirement to store cards in the book Girl emphasizes keeping book completion as top priority
Warning narration about book and ring destruction if the player dies. Gon reacting with shock that his neurons are exploding. Checkered-hat girl inviting Gon to enter the game without further ado. Gon stating he does not care what happens to the cards if he dies. Girl wishing good luck and directing Gon to seek more information inside the game.
Gon exclaiming that the prairie stretches as far as the eye can see.
Gon internally senses "SOMEONE'S WATCHING ME ..." with worried tone. Gon states he cannot locate the watcher: "I CAN'T SEE ANYONE ...". Gon notes the watcher could be anywhere: "ANYWHERE BUT ...".
Curly-haired man greets with "THANKS FOR WAITING." Curly-haired man confirms multiple watchers: "THERE'S SEVERAL OF THEM." Bearded man proposes ignoring them: "LET'S IGNORE THEM." Bearded man assesses the watchers as non-threatening: "THEY'RE NOT DANGEROUS." Bearded man notes the watchers hide their presence: "THEY'RE NOT REVEALING THEMSELVES."