Hunter × Hunter chapter 132: 40 Kinds of Spells — what is in it
York Shin City arc · 16 pages · 40 characters
Key facts in this chapter
Chapter title displayed as No.132 ◆ 40 KINDS OF SPELLS Group of at least ten distinct individuals visible in courtyard
Card number 1039 is the Accompany spell Spell allows flight within 20m radius to target city
Kozufutoro introduces himself by name. The group is being taken to a place called Ajito. A spell is used to return to Ajito. Ten people are being recruited to collect spell cards.
Spell card packs cost 10000 jennies each. Masadora is the magic city where spell cards are acquired. Higher-ranked cards are harder to obtain. Collecting all 40 spell card types allows exchange for the SS-ranked card 'Archangel's Breath'. No player currently owns the 'Archangel's Breath' card.
The "List" spell card shows number of copies and owners of any spell type. No new copies of "Archangel's Breath" have appeared since the game began. Spell cards are extremely useful and are frequently consumed. Gon and his group have collected all forty spells.
The group needs one additional copy of the "Prison" card. Obtaining the "Prison" card is their highest priority task. A large crater-like hole has been created in the forest. Multiple people have gathered to observe the hole.
The 20m radius is a core mechanic for both spell range and player encounters. Short-range spells are effective only within 20m of the caster. Long-range spells can affect targets anywhere on the island. Attacks are delayed by up to 15 seconds, allowing time to prepare a response. Players must memorize the provided paper within one hour.
A grid of ten close-up portraits lines the top of the page, showing a bald man with a slight smile, a long-haired woman with a neutral expression, a stern dark-skinned man, a long-haired man with a serious gaze, a short-haired man looking tense, a dark-skinned man with an afro and earring, a round-faced child with wide eyes, an elderly bearded man, a bald man with closed eyes, and a mustached man with a stern look. Below, in a ruined stone courtyard framed by broken pillars and dry grass, a group of people stands scattered: a tall figure in a long coat, a woman in dark clothing, a large person in heart-patterned pants, a small child in a vest, a figure in a dark jacket, several others in light robes or suits, some with arms raised or hands on heads. The title "No.132 ◆ 40 KINDS OF SPELLS" overlays the scene. At the bottom, a sudden burst of motion lines and debris erupts from the left as figures react, while on the right a close-up shows a spiky-haired person with wide eyes and an open mouth reacting to a bright flash and the sound effect "ガシャン 人々ー".
A glowing card labeled "1039 ACCOMPANY F-130" fills the left panel, its text describing a spell that lets all players within 20m fly to a target city including the caster. To the right, Gon stands holding a box, declaring "WE'LL TAKE YOU TO AJITO NOW." and asking "EVERYBODY HERE?" In the next panel Killua appears in profile, shouting "KOZUFUTORO!" while activating the card with "ACCOMPANY ON!" The lower half erupts into violent motion as a thatched-roof building is struck, wooden beams and debris flying outward amid heavy speed lines and impact effects. A narrow strip of dense foliage runs along the very bottom.
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In a sunlit forest clearing, dozens of robed figures sit or stand among tall trees. A swordsman wearing a wide-brimmed hat and dark cloak stands in the foreground, addressing the group. "Well, in fact we still have a good walk awaiting us before getting there," he says. A small round-faced character adds, "New comrades, welcome to Ajito." The swordsman continues, "I see. Instead of taking us to Ajito directly, he takes us there by an indirect path. Thus, he avoids revealing the location of the base." He points to himself and declares, "You'll need to know my name when returning to Ajito using a spell. My name is Kozufutoro. Remember it." A panel labeled "Care-ful people" shows a close-up of a wary face. In the next scene Kozufutoro crouches and explains, "Which means that you'll go to Ajito, get briefed and immediately after, fly out again to other places." He concludes, "All ten of you are going to be employed at collecting spell cards."
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Killua appears in close-up with spiky hair, explaining the rules. "One pack of three cards costs 10000 jennies," he says. "It's the only place where spell cards can be acquired." He adds, "The destination will be the magic city of Masadora." In another panel he notes, "And, of course, higher-ranked cards are harder to get. You won't know what cards you bought til you open a pack." A group of listeners stands nearby; one man replies, "Exactly." The scene shifts to a dense forest with many figures gathered among the trees. Narration states, "Gathering all 40 types of spell cards lets you exchange them for the SS ranked imposed slot card 'Archangel's Breath.'" Another caption reads, "It's so rare that there isn't a single player who owns it."
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In a forest clearing, Gon stands with his hands on his hips as speech bubbles explain the mechanics of the "List" spell card. The panel shows that the card reveals the exact number of copies in existence and how many players hold any given spell. Gon listens intently while an unseen speaker notes there have probably never been any new copies of the "Archangel's Breath" since the game began. Another panel depicts two silhouetted figures inside a building exchanging cards, illustrating how even collectors who start with forty spells quickly use them up because they are so useful. Gon then appears in close-up beside a grid displaying the complete collection of forty spells, his expression serious as he states they managed to put the set together despite the difficulty.
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The scene shifts to a dense forest at night. Gon points forward and declares they must obtain one more copy of a certain card before exchanging the completed set. A close-up shows his serious face under moonlight as he states their highest priority is to get the "Prison" card, more important than all other defensive spells. In a smaller panel a dark-haired man and a bald man react with surprise, one saying "Oh." The view widens dramatically to a massive hole torn in the forest floor surrounded by shattered rocks and dense foliage. The final wide panel shows a group of people standing at the edge of the crater, looking down into the darkness.
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Killua and Gon stand with their backs to the viewer as a voice explains the rules of the game. 'You'll all practice becoming able to visually estimate this distance within a precision of under 5cm. Only if you can do that will you be able to participate in fighting.' The speaker continues, 'This 20m distance thus becomes an important limiting factor. There are short and long range spells. Short range means it's effective within a 20m radius of the caster. Long range spells have effect anywhere on this island. Let's immediately move on to the explanations of spells.' Diagrams show stick figures spaced at varying distances. 'It is an encounter even if you fail to notice each other, as long as the opponent enters this 20m radius area around you. This 20m radius is also used to determine player encounters. For instance, when you walk by another player in town.' A close-up shows Genthru holding up two fingers. 'The enemy attack is delayed for a maximum of 15 seconds. During that time you have some leeway to ponder whether to use a spell or not. When facing an attack... if you have taken out your binder and possess the appropriate defensive spell, at that moment it becomes possible to use attack spells on each other.' A woman with a book appears next. 'When you have grasped these concepts, please look over this paper. In short, as long as you stay alert, you cannot be taken by surprise by a spell card. Please memorize it within one hour's time. One could say that this contains information that will decide the success or failure of our plan.' Genthru and another man stare at the paper as someone exclaims 'This... !!'
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A detailed table lists ten spell cards from 1001 to 1010. Each entry includes the card number and name, its effect description, and its classification with point cost. 1001 STEAL allows seeing all content of a target player's free slots (limited to previously met players) and is a Long Range Regular Spell costing G—200. 1002 FLUROSCOPY reveals imposed slots pages (limited to previously met players) as a Long Range Regular Spell F—150. 1003 DEFENSIVE WALL protects once against a spell attack and is a Defense Anti-Attack Spell G—400. 1004 REFLECTION reflects a spell attack (limited to previously met players) as a Defense Anti-Attack Spell E—120. 1005 MAGNETIC FORCE lets the user jump to another player's location (limited to previously met players) as a Long Range Regular Spell C—50. 1006 PICK POCKET steals one random card from free slots as a Short Range Attack Spell F—170. 1007 THIEF steals one random card from imposed slots as a Short Range Attack Spell C—50. 1008 TRADE exchanges one card owned by the caster with one opponent card at random as a Short Range Attack Spell E—100. 1009 RETURN flies to a determined city (limited to previously visited cities) as a Long Range Regular Spell G—380. 1010 TRANSFORM changes one card owned by the caster into the type of another of his cards (with limits) as a Short Range Regular Spell A—20. The page is numbered 78 at the bottom right.
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This reference page from Hunter x Hunter volume 14 displays a table of Greed Island spell cards numbered 1011 through 1020. The header reads HUNTERxHUNTER 14. Each row lists the card number and name on the left, a detailed effect description in the center, and the card type, range, and point cost on the right. Visible entries include 1011 CLONE (transforms into a random card from the target player's imposed slots), 1012 RAILGUIDE (makes the target fly somewhere on the island), 1013 DEPARTURE (flies the target to the game starting point), 1014 LEAP (makes the target leave the island), 1015 SIGHTVISION (reveals all data of the target player), 1016 DRIFT (goes to unvisited towns), 1017 COLLISION (flies to locations of unmet players), 1018 LEVY (takes one random card from each player within 20m), 1019 CASTLE GATE (protects once against a short-range regular spell), and 1020 FAKE (transforms into one of cards No.001 to No.099). Page number 79 appears at the bottom left.
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This reference page continues the Greed Island spell card table from volume 14, listing cards 1021 through 1030. The layout matches the previous page with card number and name, effect text, and classification on the right. Entries shown are 1021 ROB (choose and take one card from target player), 1022 CORRUPTION (downgrades an above-B card to below-D), 1023 COMPROMISE (choose and destroy a ranked card then obtain a lower one), 1024 PENETRATE (returns all cards transformed with Fake, Clone, or Transform to original form), 1025 BLACKOUT CURTAIN (protects against Steal and Fluroscopy), 1026 HOLY WATER (protects 10 times against attack spells), 1027 TRACE (continuously informs of target player's location), 1028 STONE THROW (destroys one random A-rank card in free slots), 1029 SHOT (destroys one random card in imposed slots), and 1030 GUIDEPOST (gives away locations of items of the chosen number). Page number 80 is at the bottom left.
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A detailed table displays spells numbered 1031 through 1040 from the game. 1031 ANALYSIS shows explanation on card of the chosen number. 1032 LOTTERY transforms into a random item card. 1033 ADHESION continuously informs on imposed slots contents of target player. 1034 PURIFY dispels effect of transformation spell and returns card to original form. 1035 PRISON permanently protects cards inserted in slots on target page from stealing and destruction spells. 1036 GOD EYE grants the caster permanent effects of Analysis and List spells on all cards from No.001 to No.099. 1037 RECYCLE allows an item converted from a card to be changed into card form once more. 1038 LIST informs on number of people in possession of target card as well as the total number of copies. 1039 ACCOMPANY flies all players within a radius of 20m around the caster to the location of target city or target player. 1040 CONTACT allows communication through the binders with target player for a maximum duration of three minutes.
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The group discusses defensive strategies using the newly revealed spells. One character notes that an attack well carried out is still worthwhile if it can result in winning very valuable spells, while another observes that setting up defense spells is more numerous and easier than acquiring attack spells. They decide to use PRISON to protect the nine imposed slots on one binder page from spells. The most needed card right now is identified as 1035 PRISON. A plan is made to collect the paper again in one hour. Another character questions what is happening when a panel is shown. Several characters react with surprise and agreement, stating they are done and offering to list the total of the card limit numbers on the defensive spells they want to monopolize.
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A stern man with short white hair and a prominent facial scar glares forward with narrowed eyes and a tense expression. Nearby, a man with curly dark hair speaks approvingly. "GOOD. YOU PASS." Another voice mutters "BLAH BLAH..." The scarred man is then questioned about spell cards: "THEN TELL ME THE NAMES OF ALL THE SPELL CARDS THAT CAN BE DESTROYED WITH 'COMPROMISE.' AND THEN WHICH SPELLS GIVE YOU A CHANCE TO, CONVERSELY, ACQUIRE THESE SAME CARDS?" He responds, "IS THAT SO? FOR ME, YOU CAN ASK AN EVEN MORE DIFFICULT QUESTION." A harsh voice immediately declares, "WRONG ANSWER!" The scarred man and the curly-haired man react with shock as "blah blah" sound effects appear. Elsewhere, a young man with short dark hair scoffs, "PFFT." In the background, figures react as someone says "learn it again" and "shit." A sudden outburst follows with "DAMN!" and "GAHH" as a panel shows a dramatic reaction. A speech bubble states, ""HOLY WATER" CANNOT BE DESTROYED WITH A SPELL." The bottom of the page shows abstract cloud-like shapes and scattered Japanese sound effects.
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In a large hall, Killua stands on the left with spiky white hair, wearing a white and black shirt and shorts, while Gon faces right in similar attire. Both boys are in fighting stances with motion lines around them. A large screen in the background displays blurry text and silhouettes of people. A mustached man lies on the ground with a shocked expression, mouth open wide. Killua and Gon leap forward as the mustached man is struck. Large stylized text reads "JAN KEN" and "STARTING WITH THE FIST!" At the bottom, two pairs of hands are shown: one clenched fist and one open hand with fingers extended. A bold "PON!" sound effect erupts between them.
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Killua stands triumphant with a wide grin and clenched fist as an excited crowd erupts around him. An older man in a suit shouts, "MR. KILLUA, CONGRATULATIONS!" while another spectator yells, "WE HAVE A WINNER!" and notes, "SO HE USED THE LEFT." Killua pumps his fist and declares, "YES!" In the next panel Killua runs forward, clenching his fist with a "clench" SFX as he explains, "I CALL IT 'WINNING BY SWITCHING.'" Gon, facing him, replies, "MY SECRET ANTI-GON WEAPON:" and adds, "HECK, I NEVER THOUGHT THAT IN THE FINALS YOU'D SUDDENLY BEGIN USING BOTH HANDS." Killua rubs his nose with a satisfied "ふふっ" while a puff of smoke appears beside him. A man in uniform presents a large card and announces, "THE GRAND PRIZE: 'SWORD OF TRUTH.'" and offers, "CONGRATULATIONS!" Gon excitedly points and says, "LOOK, GON!" as the card labeled "83 SWORD OF TRUTH B-82" is shown in close-up, revealing a gleaming sword with the description: "Cuts right through all false things. Can also be used to perform judgement. Touch the accused with the sword, and if he is true, the sword will disintegrate instead of cutting him. It will then regenerate in one day's time, if put into the sheath." An imposed slot card marked "CARD #83" appears. In the final panel Killua raises both arms in excitement, shouting, "...IN OUR HANDS!" while Gon gestures and answers, "OKAY. ONE CARD ALREADY..."
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End of chapter16 pages
Discussion
Spell 1035 PRISON protects cards in slots from stealing and destruction. Spell 1036 GOD EYE grants permanent Analysis and List effects on cards 001-099. Spell 1039 ACCOMPANY moves players to a target city or player location.
Group plans to monopolize defensive spells including PRISON. They already verified using LIST spell. Concern raised about another player using PRISON to make card acquisition useless.
The quiz involves spell cards that can be destroyed or acquired via "Compromise." "Holy Water" is stated to be indestructible by spell. The scarred man fails the question about compromise cards.
Killua and Gon perform a simultaneous Jan Ken attack. The mustached man is knocked down during the attack. The attack begins with the fist as announced.
Killua wins the tournament finals Sword of Truth is the grand prize card Card #83 is awarded to the winner Sword disintegrates on contact with truth and regenerates after one day
What is said, page by page
Gon states they will take everyone to the hideout now and asks if everybody is present Killua calls out the spell name KOZUFUTORO and activates ACCOMPANY ON
Kozufutoro states they still have a long walk ahead before reaching their destination. Round-faced character welcomes the new arrivals to Ajito. Kozufutoro explains the indirect route is used to hide the base location. Kozufutoro reveals his name must be remembered for returning via spell. Kozufutoro informs the group they will be sent out again immediately after briefing to collect spell cards.
Killua states one pack of three spell cards costs 10000 jennies. Killua identifies the magic city of Masadora as the only place to acquire spell cards. Killua warns that buyers won't know the cards until opening the pack and that higher-ranked cards are harder to obtain. A curly-haired man agrees with "Exactly." Narration explains that collecting all 40 spell card types allows exchange for the SS-ranked 'Archangel's Breath' card.
Unseen speaker explains the "List" spell card reveals copy counts and owners Gon asks how the speaker knows about the current owners of "Archangel's Breath" Unseen speaker notes there have probably never been new copies since the game started Gon states that even starting with forty spells leads to using them because they are useful Gon declares they have assembled the complete collection of forty spells
Gon states they must get one more copy of a certain card before exchanging Unseen speaker notes one would normally expect immediate exchange Gon points and says "Here it is, Ajito" Gon declares the priority is to get the "Prison" card above all defensive spells Bald man reacts with "Oh."
Instructor voice explains the 5cm visual estimation requirement for fighting participation Instructor voice details short-range vs long-range spell effects within the 20m radius Instructor voice describes how the 20m radius triggers encounters even without noticing the opponent Genthru explains the 15-second attack delay and defensive spell timing Woman with book instructs the group to memorize the paper within one hour Genthru and companion react to the paper contents with surprise
Spiky-haired boy discusses attack value versus defense spells. Character states the most needed card is 1035 PRISON. Someone proposes collecting the paper again in one hour. Character asks WHAT? in surprise. Multiple characters say ME TOO and I'M DONE. Curly-haired man offers to list the defensive spells to monopolize.
curly-haired man says "GOOD. YOU PASS." approvingly unseen speaker mutters "BLAH BLAH..." scarred man is asked the full spell card compromise question scarred man replies he can handle a harder question voice shouts "WRONG ANSWER!" short-haired young man says "PFFT." background voices say "learn it again" and "shit" characters yell "DAMN!" and "GAHH" bubble states ""HOLY WATER" CANNOT BE DESTROYED WITH A SPELL."
large text declares "JAN KEN" text states "STARTING WITH THE FIST!" sound effect "PON!"
Older man congratulates Killua loudly Spectator announces a winner and notes left-hand use Killua claims victory by switching Gon mentions his secret anti-Gon weapon and surprise at Killua using both hands Presenter awards the Sword of Truth grand prize Gon excitedly directs attention to the card Killua declares the prize is in their hands Gon acknowledges they already have one card