15 pages · Chimera Ant arc

Hunter × Hunter Chapter 246: Chapter 246

What happens in chapter 246

Two figures approach a ruined structure as narration reveals details about the Chimera Ants and their king absorbed in Gun-gi. Novu bursts into a city and deploys his Hide and Seek Nen space ability to create isolated rooms for teleportation. Morel explains Deep Purple while Leol searches for targets. A spotted Chimera Ant confronts a prone fighter in a test of patience that ends with a sudden strike.

  1. p.0Approximately 5000 enemies are present.
  2. p.7Leol uses black glasses that allow teleportation to any location.
  3. p.13A character is approaching the SUI piece while maintaining formation.
246

Chapter 246

00
Two figures walk side by side along a wide stone path toward a ruined, columned structure in the distance. One asks aloud, "I wonder how many of these there are?" A large narration box states "AROUND 5000. BUT IT'S NOT EVEN A FOURTH OF THE AMOUNT THAT WAS PLANNED." The chapter title "—HUNTER×HUNTER—" appears prominently. In the next wide panel filled with swirling smoke and debris, a voice wonders, "SO THE KING IS ANGRY THEN?" Another replies, "NO. HE'S JUST BEEN PLAYING GAMES IN A ROOM IN THE WHACOLE TIME." A third bubble adds, "HE IS SO ABSORBED IN GUN-GI THAT HE EVEN SKIPS HIS MEALS." At the bottom of the smoky path the same two figures continue forward as bold text declares "The Chimera Ants head for the raid on Novu...!!"
spiky-haired boylong-haired companion
01
A vast landscape of rolling hills and a distant body of water stretches under the chapter header "HUNTER×HUNTER No. 246". In the foreground stand four tall, leafy trees and ornate domed structures. Multiple speech bubbles discuss the situation: "THEY ARE MONSTERS. WE CAN ONLY OBEY." "ONLY AFTER I BECAME STRONGER DID I TRULY REALIZE HOW STRONG THEY REALLY ARE." "MAYBE SHALL-DONO GAVE US THESE ABILITIES KNOWING THAT THIS WOULD HAPPEN..." "I GUESS IT'S JUST HAGYA WHO FAILS TO SEE HIS INTENTIONS. KEKE. THESE DAYS, HE GETS ANGRY WHEN I CALL HIM THAT." Another bubble questions, "WHAT, AFTER WE DEFEAT THE KING AND HIS ROYAL GUARDS? DON'T EVEN JOKE ABOUT THAT." Two figures stand at the base of enormous trees on the right as one asks, "THEN WHAT ARE THEY GONNA DO WITH ALL THIS FOOD!?" and another suggests, "SHOULD WE STEAL THEM AND EAT THEM?" Large stylized text proclaims "A grand, terrifying Kingdom...!!"
spiky-haired boylong-haired companion
02
A man with dark hair and glasses bursts violently through a tiled roof, shards flying as the impact creates a large hole. Bold SFX read KRAK KRAK KRAK. From the opening he peers down at the sprawling city below. The view widens to reveal a dense East-Asian-style metropolis filled with tiered pagodas, domed buildings, narrow streets, and scattered umbrellas under heavy rain. A speech bubble points toward the city. In a lower panel the same man crouches on a wooden balcony ledge, one hand braced on the floor as he looks toward a tiny black figure standing before him. Another small panel shows the man curled tightly into a ball on the rain-slick ground while the tiny figure stands nearby.
man with glassessmall black figure
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Narration states THE PUPPET SOLDIERS CANNOT STOP HIM. HE SEEMS TO BE VERY SKILLED! A dragonfly-like creature hovers near wooden beams while a silhouette stands in the background. Another caption reads THE BLACK GLASSES IS HEADED TOWARDS THE PALACE WHILE OBSERVING HIS SURROUNDINGS!! A woman with braided hair and a headpiece says AND CHECK THEIR ABILITIES AS WELL... A close-up shows a stern face with three dots on the forehead. Speech bubbles continue: I'LL HAVE WEREFIN AND PROVOKA HANDLE THE WHITE CLOTHS WHEN THEY ARRIVE... OKAY. LET ME KNOW RIGHT AWAY IF HE USES ANY KIND OF ABILITY. SO FAR, HE'S SIMPLY RELIED ON HAND-TO-HAND COMBAT LIKE THE OTHERS. A panel shows the man with glasses leaping from a high window, two small figures falling below him. A text box explains NOVU'S ABILITY IS A TELEPORTATION ABILITY (ALTHOUGH HE CAN'T TELEPORT INSTANTANEOUSLY) CALLED "HIDE AND SEEK." A final box details WHEN HE PUTS HIS HAND ON A SURFACE LIKE THE WALL OR GROUND, HE CAN CREATE A HOLE THAT LEADS TO A NEW SPACE. THROUGH THAT HOLE, HE IS ABLE TO SEND PEOPLE AND OBJECTS INTO THE "MANSION" HE HAS CREATED!! Novu lands in a ready stance on a stone ledge.
Novubraided-hair womanstern-faced man with dots
04
A suited man lies prone amid rubble as massive shockwaves and debris erupt around him. His hand reaches out desperately. A helmeted soldier appears amid blinding light and impact lines as a colossal explosion tears through the cityscape. Two figures crouch on rooftops, one gripping a weapon while smoke and fire billow from distant buildings. A dark silhouette plummets through the air with trailing motion lines and impact symbols.
suited man with glasseshelmeted soldiercrouching armed figureseated figure in light clothingfalling silhouette
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A man in a suit stands in a doorway, then drinks from a bottle while another figure sits on the floor in a sparse room. The view shifts to a detailed diagram of a multi-level cubic structure labeled as a Nen space. Text explains: "IT IS POSSIBLE TO CREATE MULTIPLE ENTRANCES DEPENDING ON THE SIZE OF THE ROOM. THE ROOM USED BY CHAIRMAN NETERO TO FIGHT THE CHIMERAS WAS THE LARGEST, WITH A MAXIMUM OF 32 POSSIBLE ENTRANCES. THE EXIT IS CONNECTED TO THE HOLE CREATED FOR ENTRY. IN OTHER WORDS, ENTRY AND EXIT CAN ONLY BE DONE FROM THE SAME AREA." Another block states: ""HIDE AND SEEK" IS A FOUR-LEVEL, 21-ROOM NEN SPACE (WITH ONE ROOM SERVING AS A LOCKER FOR OBJECTS). EACH ROOM IS ISOLATED FROM ONE ANOTHER AND BECAUSE THE ENTRANCE CLOSES IMMEDIATELY AFTER SOMEONE ENTERS, ONE MUST EXIT THROUGH THE OTHER DOOR TO RETURN TO THE REAL WORLD." A hand turns a doorknob with the word "HOWEVER..." and SFX "シャキ".
suited man with glassesseated figure in light clothing
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A hand grips Novu's master key, the chain dangling as the key is inserted into a lock. The key can connect the room's exit to any of the holes in any location desired. The scene shifts to a quiet town square with a large bell tower. A lone figure walks calmly past signs and buildings. Nothing unusual appears in the surroundings. The situation seems normal as the figure observes the bell tower from a distance.
silhouetted figureblack-haired peeking character
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Morel explains that when facing a non-ally, Deep Purple first creates space and pulls back if attacked while countering. The ability is a defense-oriented Nen doll that counters by throwing nearby objects. Leol, wearing black glasses, appears surprised as he realizes he has lost sight of his target. He questions what he is doing in this distant location away from the battlefield and identifies the opponent as a Chimera.
08
A lone figure stands amid cracked earth as massive dragonfly wings beat overhead. The probability is high! someone declares. If it's a chimera that specializes in scouting, then it would be beneficial to take it out quickly. A character with glasses ponders the situation, noting that the dragonflies flying around the city seemed idiosyncratic to this country, but perhaps it's his Nen...!? In the wasteland below, a small figure hurls a large trident-like weapon that embeds in the ground. Let's do it!! the figure shouts with determination. Two ornate hourglasses stand embedded in the dirt; one lies toppled nearby. Don't you have to touch me? a voice calls out toward the hourglasses. H—ey. comes the hesitant reply.
glasses-wearing analysttrident-throwing figureunidentified small figure
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A spiky-haired boy looms over a girl lying on the ground and declares I know you're awake. The girl retorts See— I'm this close to you!? A sudden impact sends the boy flying backward with a loud ドオン!! sound. The girl sits up, startled. A cat-eared figure appears, grinning and saying I knew you were just pretending!! That kind of trick won't work on me—!! The spiky-haired boy, now wearing sunglasses, yells HYAHA!! YEAH RIGHT!! while the girl complains Don't bother me while I'm trying to get some rest. I can't sleep because you're so noisy!! The boy continues arguing that if she wanted him to do that she should have included a rule forcing him, and insists he's not going to let her sleep until she comes chasing him.
spiky-haired boylong-haired girlcat-eared figure
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The prone fighter lies on the grass, pipe in hand, refusing to rise. Combined with his personality of not wanting to be ignored, the chances of him choosing a different method of battle are slim. He sure seems to want to stick to a battle of speed. Either way, I'm not gonna get up until the five hours is up. Do what you want. Small panels erupt with motion lines as the opponent screams NOT GONNA LET YOU SLEEP!!! and NOOO OOOO WAY!!! In the wide panel the spotted chimera ant leaps wildly, shouting GET UP—!! while a smaller tailed creature yells WHOA!! LOOK HOW CLOSE I AM!! The spotted fighter taunts HEY!! LOOK OVER HERE! SEE? YOU CAN TOUCH ME!! The prone man remains still, thinking If he gives up and distances himself from me... A test of patience...!!
Morelspotted chimera antsmall tailed creature
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A dark silhouette of the spotted chimera ant raises a fist and declares I WIN...!!! with a small sfx near its hand. Below, three narrow panels show rapid motion lines and impact symbols. A large panel erupts with bold jagged SFX and radiating speed lines. At the bottom, three figures stand inside a wooden building, peering out a broken window at the distant fight; one crouches while the others stand, watching the outcome.
spotted chimera antthree observers in building
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A series of close-up panels shows the intense face of a spiky-haired boy with sweat drops flying as he focuses on the game board. Speech bubbles label various pieces: 8-1-1 SHINOBI, 2-3-1 *OOTSUTSU, 9-1-1 TORIDE, 7-9-1 HYOU, 1-5-1 SUI, and 2-3-1 HYOU. A hand reaches down to place the 1-5-1 SUI piece onto the grid. Another panel shows the 9-9-1 *SUI piece already positioned. The bottom half of the page reveals a wide view of the game board with multiple circular pieces arranged in formation. The spiky-haired boy stares down at the board with a determined expression as a large speech bubble declares: ISOLATE THE SUI...! A final bubble reads 2-7-2 TSUTSU.
spiky-haired boy
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Panels display game piece labels including 9-1-3 YUMI, 3-2-2 *SHOUSHOU, 1-6-2 TAISHOU, and 7-1-2 TORIDE. A character wearing an ornate headpiece stands with arms crossed, noting that an opponent is approaching their SUI without breaking the KAKUU formation. Another figure in profile comments on a hidden formation called HANARE GAKUSHI. The spiky-haired boy continues strategizing, planning to create a blind spot with his pieces and launch a three-spear fast attack. A close-up shows a character with a head covering saying 'YOUR FLOW. I WILL DISRUPT...' while a small inset panel shows the spiky-haired boy's reaction. A hand presses a glowing piece labeled *YUMIRATA as the number 1-9-3 appears. A caption questions whether the king has found a way to victory.
spiky-haired boyornate headpiece characterhelmeted profile character
14
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About this chapter

Hunter × Hunter Chapter 246: Chapter 246

Chapter
246
Summarised
Pages
15
Previous

Chapter 246 summary

Two figures approach a ruined structure as narration reveals details about the Chimera Ants and their king absorbed in Gun-gi. Novu bursts into a city and deploys his Hide and Seek Nen space ability to create isolated rooms for teleportation. Morel explains Deep Purple while Leol searches for targets. A spotted Chimera Ant confronts a prone fighter in a test of patience that ends with a sudden strike. A spiky-haired boy plays a board game with labeled pieces, planning attacks against an opponent who aims to disrupt his flow.

13 key facts · 26 characters

Key facts in chapter 246

  • Approximately 5000 enemies are present. The King is playing games instead of eating. Chimera Ants are advancing on Novu.
  • The enemies are described as monsters that must be obeyed. Abilities were granted by Shall-Dono. Hagya becomes angry when called by that name recently.
  • Novu uses Hide and Seek teleportation ability by creating holes to a mansion space. Puppet soldiers are unable to stop the intruder with glasses.
  • The page depicts a sequence of explosions destroying parts of a city. A helmeted figure is shown at the center of a major blast. A dark silhouette falls at the bottom of the page.
  • The ability is named "Hide and Seek" and consists of a four-level, 21-room Nen space. Chairman Netero used the largest room with up to 32 possible entrances. Entry and exit must occur from the same area; rooms are isolated. One room serves as a locker for objects.
  • Novu's master key allows connection between locations via holes The area around the bell tower shows no signs of disturbance
  • Deep Purple is Morel's defense-oriented Nen ability Leol uses black glasses that allow teleportation to any location Leol lost track of Morel during the encounter
  • Dragonflies are observed flying over the city. A character suspects a chimera specializing in scouting. A large trident weapon is thrown and lands in the ground. Two hourglasses are present in the scene.
  • Spiky-haired boy confronts the lying girl. A loud impact occurs sending the boy flying. Cat-eared figure intervenes in the argument. The girl refuses to chase the boy.
  • Morel commits to remaining prone until five hours elapse. The fight is framed as a contest of patience and speed. Chimera ant opponents attempt to provoke Morel into rising.
  • The spotted chimera ant believes it has won the confrontation. Observers watch the battle from inside a wooden structure.
  • The game involves placing and moving pieces labeled with numbers and names on a grid. The spiky-haired boy is executing a strategy to isolate the SUI piece.
  • The game features specialized piece formations including KAKUU and HANARE GAKUSHI. A character is approaching the SUI piece while maintaining formation.
Symbols and visual details14 · show
  • Two silhouetted figures walking toward distant ruins Massive swirling smoke clouds filling the middle and lower panels Stone columns and broken architecture in the background Bold impact text about Chimera Ants raid Manga title logo centered in the middle panel
  • Wide panoramic landscape with hills and water Four tall conical trees in the middle ground Ornate domed rooftops in the foreground Massive trees with dense foliage on the right Chapter number header at top left
  • man with glasses crashes through roof creating hole wide rainy cityscape with pagodas and domes man crouching on balcony ledge looking down tiny black figure standing on ledge man curled into ball on wet ground rain lines and motion streaks throughout SFX KRAK placed near breaking roof
  • dragonfly creature hovering indoors silhouette standing in rafters woman with braids speaking close-up of stern face with forehead dots Novu leaping from high window two small figures falling Novu landing in combat stance on ledge text boxes explaining Hide and Seek ability
  • Large stylized explosion SFX 'ト' dominates the upper right panel. Multiple impact and debris lines radiate from the helmeted soldier. City buildings with windows and smoke clouds in the background. Vertical motion lines and falling posture of the silhouette. Scattered rubble and dust clouds across the street level. Hand reaching forward in the small inset panel. SFX 'ドドド' and slash marks indicating rapid movement or blasts.
  • Three-dimensional cubic room diagram with grid lines. Small human silhouette inside the lower level of the cube. Doorway with knob being turned in the final panel. Bottles and boxes scattered on the floor in the upper right room. SFX 'パタ' near the seated figure. SFX 'シャキ' beside the turning hand.
  • Novu's master key held in hand with chain visible key inserted into lock mechanism SFX indicating insertion and connection swirling portal-like hole in wall quiet town square with multiple flags and signs large bell tower with dome and bell lone figure walking in open area character peeking from behind wall with wide eyes
  • Morel in combat stance with smoke effects Leol with wide eyes and open mouth explosive impact lines and debris black smoke cloud around Leol town buildings and tower in background motion lines indicating rapid movement
  • dragonfly wings spread across the sky massive trident weapon stuck in the ground two ornate hourglasses embedded in dirt one hourglass toppled on its side cracked wasteland terrain motion lines indicating rapid movement speech bubbles positioned right-to-left
  • spiky hair silhouette against the sky girl lying on the ground impact effect lines and ドオン!! SFX cat-eared silhouette with grin sunglasses on the boy motion lines showing flying backward trees in the background
  • Morel lies flat on grass clutching his pipe. Motion lines and impact bursts surround the leaping chimera ants. Close-up of Morel's face with closed eyes and sweat drops. Speech bubbles positioned above the standing fighters. Radial speed lines emphasize the taunting jumps. Small creature with tail crouches near Morel's head. Spotted fighter's arms raised in challenge. Grass and dirt kicked up by rapid movement. Morel's hat and coat visible while supine. Large circular panel borders frame internal monologue.
  • Silhouetted figure with raised fist against bright radial background. Three horizontal panels filled with speed lines and dots. Large explosive SFX panel with sharp black shapes. Broken window panes in a wooden interior. Three figures framed by window looking outward. Small sfx near the raised hand. Vertical wooden planks and foliage outside the building. Crouching observer on the left inside the room.
  • Spiky-haired boy sweating heavily during intense concentration on the board. Multiple labeled game pieces placed on a grid: SHINOBI, OOTSUTSU, TORIDE, HYOU, SUI. Hand placing the SUI piece onto the grid from above. Large empty space on the board highlighted by the boy's strategy. Circular pieces arranged in defensive formations across the grid. Dramatic low-angle view of the board emphasizing isolation of one piece. Motion lines and sweat drops indicating high tension. Piece labels with asterisks denoting special types like *OOTSUTSU and *SUI. Boy's sharp gaze directed downward at the board.
  • Ornate headpiece character standing with crossed arms observing the board. Profile view of helmeted character discussing formations. Spiky-haired boy shown in small reaction inset panel. Hand pressing a circular glowing game piece on the board. Piece labels with numbers and special names like YUMI, SHOUSHOU, TAISHOU. Text noting KAKUU formation and HANARE GAKUSHI hidden piece. Dramatic close-up of intense eyes under head covering. Small inset showing the boy's surprised expression. Glowing effect on the pressed *YUMIRATA piece.
  1. 243The Perfect Partner
  2. 244The King's Finale
  3. 245What Is This Place!?
  4. 246Chapter 246
  5. 247Gungi
  6. 248Smoke Deception
  7. 249My Life

Cite this chapter

Hunter × Hunter, ch. 246 — Chapter 246https://loresquare.com/hunter-x-hunter/source/chapter/246

Every page of Hunter × Hunter chapter 246 has an address of its own. Add #page-8 to the link above and it opens on page 8 instead of at the top — so a comment that says “see chapter 246” can point at the panel it actually means. Or press Cite beside any page in the reader above and that link is copied ready to paste.