About this chapter
Hunter × Hunter Chapter 246: Chapter 246
- Chapter
- 246
- Summarised
- Pages
- 15
- Arc
- Chimera Ant
- Previous
- Chapter 245
- Next
- Chapter 247
Chapter 246 summary
Two figures approach a ruined structure as narration reveals details about the Chimera Ants and their king absorbed in Gun-gi. Novu bursts into a city and deploys his Hide and Seek Nen space ability to create isolated rooms for teleportation. Morel explains Deep Purple while Leol searches for targets. A spotted Chimera Ant confronts a prone fighter in a test of patience that ends with a sudden strike. A spiky-haired boy plays a board game with labeled pieces, planning attacks against an opponent who aims to disrupt his flow.
13 key facts · 26 characters
Key facts in chapter 246
- Approximately 5000 enemies are present. The King is playing games instead of eating. Chimera Ants are advancing on Novu.
- The enemies are described as monsters that must be obeyed. Abilities were granted by Shall-Dono. Hagya becomes angry when called by that name recently.
- Novu uses Hide and Seek teleportation ability by creating holes to a mansion space. Puppet soldiers are unable to stop the intruder with glasses.
- The page depicts a sequence of explosions destroying parts of a city. A helmeted figure is shown at the center of a major blast. A dark silhouette falls at the bottom of the page.
- The ability is named "Hide and Seek" and consists of a four-level, 21-room Nen space. Chairman Netero used the largest room with up to 32 possible entrances. Entry and exit must occur from the same area; rooms are isolated. One room serves as a locker for objects.
- Novu's master key allows connection between locations via holes The area around the bell tower shows no signs of disturbance
- Deep Purple is Morel's defense-oriented Nen ability Leol uses black glasses that allow teleportation to any location Leol lost track of Morel during the encounter
- Dragonflies are observed flying over the city. A character suspects a chimera specializing in scouting. A large trident weapon is thrown and lands in the ground. Two hourglasses are present in the scene.
- Spiky-haired boy confronts the lying girl. A loud impact occurs sending the boy flying. Cat-eared figure intervenes in the argument. The girl refuses to chase the boy.
- Morel commits to remaining prone until five hours elapse. The fight is framed as a contest of patience and speed. Chimera ant opponents attempt to provoke Morel into rising.
- The spotted chimera ant believes it has won the confrontation. Observers watch the battle from inside a wooden structure.
- The game involves placing and moving pieces labeled with numbers and names on a grid. The spiky-haired boy is executing a strategy to isolate the SUI piece.
- The game features specialized piece formations including KAKUU and HANARE GAKUSHI. A character is approaching the SUI piece while maintaining formation.
Symbols and visual details14 · show
- Two silhouetted figures walking toward distant ruins Massive swirling smoke clouds filling the middle and lower panels Stone columns and broken architecture in the background Bold impact text about Chimera Ants raid Manga title logo centered in the middle panel
- Wide panoramic landscape with hills and water Four tall conical trees in the middle ground Ornate domed rooftops in the foreground Massive trees with dense foliage on the right Chapter number header at top left
- man with glasses crashes through roof creating hole wide rainy cityscape with pagodas and domes man crouching on balcony ledge looking down tiny black figure standing on ledge man curled into ball on wet ground rain lines and motion streaks throughout SFX KRAK placed near breaking roof
- dragonfly creature hovering indoors silhouette standing in rafters woman with braids speaking close-up of stern face with forehead dots Novu leaping from high window two small figures falling Novu landing in combat stance on ledge text boxes explaining Hide and Seek ability
- Large stylized explosion SFX 'ト' dominates the upper right panel. Multiple impact and debris lines radiate from the helmeted soldier. City buildings with windows and smoke clouds in the background. Vertical motion lines and falling posture of the silhouette. Scattered rubble and dust clouds across the street level. Hand reaching forward in the small inset panel. SFX 'ドドド' and slash marks indicating rapid movement or blasts.
- Three-dimensional cubic room diagram with grid lines. Small human silhouette inside the lower level of the cube. Doorway with knob being turned in the final panel. Bottles and boxes scattered on the floor in the upper right room. SFX 'パタ' near the seated figure. SFX 'シャキ' beside the turning hand.
- Novu's master key held in hand with chain visible key inserted into lock mechanism SFX indicating insertion and connection swirling portal-like hole in wall quiet town square with multiple flags and signs large bell tower with dome and bell lone figure walking in open area character peeking from behind wall with wide eyes
- Morel in combat stance with smoke effects Leol with wide eyes and open mouth explosive impact lines and debris black smoke cloud around Leol town buildings and tower in background motion lines indicating rapid movement
- dragonfly wings spread across the sky massive trident weapon stuck in the ground two ornate hourglasses embedded in dirt one hourglass toppled on its side cracked wasteland terrain motion lines indicating rapid movement speech bubbles positioned right-to-left
- spiky hair silhouette against the sky girl lying on the ground impact effect lines and ドオン!! SFX cat-eared silhouette with grin sunglasses on the boy motion lines showing flying backward trees in the background
- Morel lies flat on grass clutching his pipe. Motion lines and impact bursts surround the leaping chimera ants. Close-up of Morel's face with closed eyes and sweat drops. Speech bubbles positioned above the standing fighters. Radial speed lines emphasize the taunting jumps. Small creature with tail crouches near Morel's head. Spotted fighter's arms raised in challenge. Grass and dirt kicked up by rapid movement. Morel's hat and coat visible while supine. Large circular panel borders frame internal monologue.
- Silhouetted figure with raised fist against bright radial background. Three horizontal panels filled with speed lines and dots. Large explosive SFX panel with sharp black shapes. Broken window panes in a wooden interior. Three figures framed by window looking outward. Small sfx near the raised hand. Vertical wooden planks and foliage outside the building. Crouching observer on the left inside the room.
- Spiky-haired boy sweating heavily during intense concentration on the board. Multiple labeled game pieces placed on a grid: SHINOBI, OOTSUTSU, TORIDE, HYOU, SUI. Hand placing the SUI piece onto the grid from above. Large empty space on the board highlighted by the boy's strategy. Circular pieces arranged in defensive formations across the grid. Dramatic low-angle view of the board emphasizing isolation of one piece. Motion lines and sweat drops indicating high tension. Piece labels with asterisks denoting special types like *OOTSUTSU and *SUI. Boy's sharp gaze directed downward at the board.
- Ornate headpiece character standing with crossed arms observing the board. Profile view of helmeted character discussing formations. Spiky-haired boy shown in small reaction inset panel. Hand pressing a circular glowing game piece on the board. Piece labels with numbers and special names like YUMI, SHOUSHOU, TAISHOU. Text noting KAKUU formation and HANARE GAKUSHI hidden piece. Dramatic close-up of intense eyes under head covering. Small inset showing the boy's surprised expression. Glowing effect on the pressed *YUMIRATA piece.