19 pages · Succession War arc

Hunter × Hunter Chapter 407: Negotiations

What happens in chapter 407

Borksen is brought to the Heil-Ly hideout and seated across from Morena Prudo. Morena explains a negotiation game played with yes, no, joker, x, and other special cards, detailing multiple layers of rules and potential traps. Borksen questions the setup, identifies conditions for fair play, and ultimately agrees to begin the game after confirming she may choose from the child's side cards.

  1. p.0The coffin is carried by eight pallbearers down stairs.
  2. p.9Woman can leave without answering if she holds the X card.
  3. p.17Morena wears a black dress and headband.
407

Negotiations

00
The chapter title page displays the grand funeral of Halkenburg. Outside an ornate multi-story building adorned with statues and a cross emblem, a dense crowd of mourners gathers at the base of the stairs. Soldiers in uniform stand in formation on the left panel. The caption reads: "HALKANBURG'S FUNERAL... THE PEOPLE'S GRIEF IS IMMEASURABLE...!!" Inside the hall, rows of grieving citizens with downturned eyes and solemn faces surround a central bearded man in white robes who stares forward with a grave expression. In the lower panel, eight pallbearers in dark suits carry a massive ornate coffin down wide stone steps while armed soldiers line the right side and the crowd watches from behind barriers.
bearded man in white robespallbearerssoldiers in uniformmourning crowd
01
A lone figure sits at the very top of an immense wide staircase inside a vast hall, with rows of soldiers standing at attention along the lower steps. A massive crowd fills the foreground at the base of the stairs. The scene shifts to a black circular object resembling a large vehicle or pod floating on water with smoke trailing from it. A text box states: "DAY 12 (THURSDAY) 1:00 P.M."
lone seated figure at top of stairslined soldiersdense crowd at base
02
In a bustling multi-level courtyard filled with civilians, a young man in a cap stares in shock and shouts, 'BORKSEN IS MISSING?!' Nearby, a dark-haired girl in a cap replies that Borksen's last communication was right before the funeral procession about thirty minutes ago. The young man confirms this. The group discusses possibilities: if something changed there is no reason she would not have contacted them, they agreed to report anything unusual, and maybe she had a sudden reassignment or was tracking someone suspicious. Soldiers stand guard in the background as the dark-haired girl wonders how Borksen could have been taken without a struggle and without anyone noticing. She adds that Borksen is a soldier on a mission, but questions by whom and what their motive could be, concluding, 'BORKSEN WAS ABDUCTED.'
dark-haired girl in caplight-haired young man in caparmed soldiers in uniformcrowd of civilians
03
The discussion continues as the dark-haired girl considers how the abductors could have lured Borksen to the hospital by feigning illness where accomplices waited, or used a familiar face, or immobilized her with a drug in the dense crowd. The light-haired young man reacts with shock, suggesting the Heil-Ly might have abducted Borksen with Nen abilities to use her in an assassination attempt on Tserri, or to control her like hypnosis. Another character notes that for the worst-case scenario there are plenty of possible methods, as Momolly suggested. Security personnel order the group to keep proper distance and stay on guard while the special security alert remains in effect. A curly-haired girl asks if they are really okay with no contact for negotiations and no rescue attempts. The light-haired young man states they will each think it over and decide what to do until perimeter security is finished.
dark-haired girl in caplight-haired young man in capcurly-haired girlsoldiers and security personnelcrowd of civilians
04
A black horizontal bar fills the top of the page. Below it, two close-up panels show a pair of eyes slowly blinking. The next wide panel reveals Morena Prudo seated in a high-backed chair, her long hair framing a face marked by a stitched headband and a vertical scar running down her left cheek. To her left stands a person in a sleeveless vest over a turtleneck, arms crossed. To her right, another figure in a loose shirt clasps their hands. In the bottom panel, Borksen sits alone on a couch, short hair framing a neutral expression, while two standing figures in casual jackets flank the seat on either side.
Morena PrudoBorksenunidentified person in vestunidentified person in shirtunidentified standing figures
05
Borksen faces Morena Prudo across a table in a dimly lit room. Morena, backlit by dramatic rays, welcomes her: "Welcome." Borksen asks, "What is it you want?" and identifies her: "You must be Morena Prudo, then." Morena replies, "This is the Heil-Ly hideout." Multiple close-up panels show eyes and small figures as Morena explains the situation, warning that more explanation reduces the chance of change. Borksen questions the intent. Morena states they intend to convince Borksen to join, comparing her to a "matching organ donor" and noting her weapon has been confiscated. Borksen admits she cannot give an immediate answer. Background figures stand around a table in a small inset panel while speech bubbles convey threats, conditions, and the danger of prolonged negotiation.
Morena PrudoBorksenunidentified standing figures
06
A hand holds up a card labeled SHIP against a burst of speed lines as a voice declares, "THIS IS MY FIRST AND LAST CONCESSION." Another speaker continues, "AND SO I DECIDED ON THE QUICKEST WAY POSSIBLE, ONE THAT CAN ALSO GIVE YOU SOME AGENCY." The scene shifts to a close-up of a woman with long hair, a stitched forehead, and numerous facial scars. She fans out a hand of black-and-white geometric cards, her eyes steady. "A GAME OF NEGOTIATIONS," she states. "WE WILL SETTLE THIS WITH..." In a wider view of the meeting room, she sits at a long table and extends the fan of cards toward a bald man seated opposite her. Several onlookers stand around the table: a short-haired woman in a vest, a young woman with a bob cut, a man in a white sweater, and others. The bald man listens as the woman explains, "FOR NOW, I'LL LISTEN TO THE EXPLANATION OF THE GAME." She adds, "YOU WILL LOSE ALL FREEDOM EXCEPT THE ABILITY TO SAY 'YES' OR 'NO'..." A standing man warns, "IF YOU RETIRE FROM THIS GAME..."
Morena Prudobald man in suitshort-haired woman in vestbob-cut womanman in white sweateryoung woman with dark hair
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Cards are laid out on a grid surface. Seven cards face up represent the parent's hand while five cards face down represent the child's hand. The woman with the stitched forehead sits at a desk and continues the rules: "AND IT CONTINUES UNTIL THE CHILD IS LEFT WITH AN ANSWER." "IT'S A GAME WHERE A PARENT MAKES A REQUEST TO THEIR CHILD..." The process repeats with the parent selecting from the child's remaining cards and turning one face up from the graveyard. The child then selects from the parent's cards and the parent responds. Close-ups show hands placing a "NO" card and a "YES" card. A young woman with short light hair and a headpiece examines four "YES" cards and one "NO" card, noting, "SO THE CHILD HAS..." In the final panel a hand holds an ornate card while another hand reaches for a card labeled R, with visible "YES" and "NO" cards on the table. A voice wonders, "THIS IS...?"
Morena Prudoshort light-haired woman with headpieceunseen speaker
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A tablet displays the Joker card marked with N, O, and S symbols. The short-haired person stares at it in silence. Across the table the woman in the black dress and ornate headband explains the rules: "You can exchange it for the card that will give you the answer you want." She continues, "In other words, if the R card stays in your hand until the end..." The short-haired person asks, "...Why do you say that?" The woman replies, "It's only for show... I guess." She points at a ceiling fixture and adds, "If it's your last card, you can use it to express your intentions as well. The Joker can transform into either 'yes' or 'no'." The short-haired person, now shown in profile with headband visible, murmurs, "...Turn over the next card." The woman responds, "So what's the point of me playing the game? That means you're starting with the prerequisite of 'I won't let you leave until you say "yes", right?" In close-up the short-haired person continues, "You said earlier that if I refuse to play the game, I would only be allowed to say 'yes' or 'no', and all other freedoms would be taken away." A hand reaches down to draw a card from the tablet. The short-haired person leans forward to watch the table where several face-down cards are already laid out in a row.
short-haired person with headbandwoman in black dress with ornate headband
09
The tablet now shows an X card with swirling patterns instead of the Joker. The short-haired person exclaims, "X...?" The woman asks, "Does that mean I can render the whole game invalid?" The short-haired person answers, "So if it's my last card... It means you don't have to give an answer... The X card is neither 'yes' nor 'no'." In a wider view the short-haired person, now standing with arms crossed, promises, "I promise you that. And we won't force negotiations upon you again after that, even if we have the opportunity to do so." The woman in the black dress, seated and looking tense, is told, "If you have the X card, you can leave here without answering 'yes' or 'no'...!" She replies, "Exactly right." Close-ups show the short-haired person's eyes and the woman's eyes side by side. The short-haired person asks, "Are you okay with this?" The woman answers, "Then you will need to be completely resolved and take full responsibility for that answer."
short-haired person with headbandwoman in black dress with ornate headband
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The light-haired girl stares at the five cards laid out before her: a circled S, a bold X, a stylized B, a J, and another X. "THAT'S THE FIRST TRAP!" she realizes. The narration explains that at first glance only one of the five cards is a "YES" that forces you to follow the parent's request, while more ways exist to say "NO" and leave the game, making it seem the child's side holds the advantage. She thinks, "THIS IS BASICALLY THE SAME AS BEING FORCED TO OBEY ALL THE RULES THAT FOLLOW, WHICH WOULD BE A TOTAL DEFEAT." The curly-haired man stands behind her, saying, "JUST FROM THE EXPLANATION I'VE HEARD SO FAR..." and "IN THAT CASE, I CAN'T GIVE A DEFINITIVE ANSWER." She replies, "...YOU'RE NOT EVEN HALFWAY THROUGH THE EXPLANATION YET?" and internally notes, "SHOULD I CONSIDER THE 'YES' CARD FIRST... IF IT'S WHAT I HAVE AT THE END, IT WILL MEAN 'BECOMING HER ALLY'..." and "IT'S OBVIOUS THAT THIS SYSTEM DOESN'T WORK IN MY FAVOR AT ALL...!" A close-up shows her wide eyes as she considers, "THE 'NO' CARD WILL SEEM ADVANTAGEOUS AT FIRST, BUT ONCE THE GAME STARTS, IT WILL BARE ITS CLAWS AND REVEAL ITS TRUE NATURE!! DEPENDING ON THE 'EXPLANATION' OF THE PARENT'S CARDS..." and "WHAT IF I HAVE THE 'NO' THEN...? IF IT ACTUALLY HAS THE SAME AMOUNT OF POWER AS THE 'YES' CARD..." The view shifts to the table where cards labeled B Q, Yes, No, and D lie face up with the text "AND 'NO?' ...!!!" and "THE 'YES?'".
light-haired girlcurly-haired man
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A black panel declares "THAT'S THE SECOND TRAP!!" The narration continues that based on the No card becoming pointless, the Joker and X cards are the only valid options, with two out of five at 40 percent not being bad. The light-haired girl thinks, "IT WILL CONTINUE UNTIL I THINK, 'I'M BETTER OFF JUST SAYING YES!'" and "THE 'EXPLANATION' WILL REVEAL ALL THE UNFORTUNATE THINGS THAT COULD HAPPEN TO ME IF I SAY 'NO'!!!" Three cards appear on the table: a circled S, an X, and a B, with text noting "HONESTLY, IT DOESN'T EVEN MATTER." and "HOW MANY OF THESE CARDS ARE IN MY FAVOR..." A new scene shows a short-haired woman holding a tray, a seated man, the light-haired girl, and the curly-haired man around a large ornate table. The short-haired woman says, "YOU CAN CHEAT AS MUCH AS YOU WANT." The seated man replies, "IN A SYSTEM WHERE YOU, AS THE PARENT, SELECT MY CARDS..." The light-haired girl thinks, "THIS IS THE WORST OF THEM ALL...!!!" and "AND THE THIRD TRAP..." while someone off-panel says, "I'LL EXPLAIN THE CARDS ON THE PARENT'S SIDE." and "WELL, THEN..."
light-haired girlcurly-haired manshort-haired womanseated man with vest
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A woman with long hair and stitched facial scars sits at a table covered in face-down cards. She gestures toward them and says, "EXPLAIN MY PURPOSE TO YOU." Another bubble continues, "IF YOU SELECT THIS CARD, I WILL..." A close-up shows a finger tapping a card labeled the "PURPOSE" card. In a wider view of the room, the woman stands and addresses a group, stating she will be concise but will answer questions about her purpose. She explains, "THE PURPOSE OF BRINGING YOU HERE AND RECRUITING YOU AS AN ALLY." A hand lifts another card as she announces, "NEXT, THE 'POWER' CARD." Close-ups show a short-haired young woman listening intently. The scarred woman concludes the panel sequence with, "I WILL EXPLAIN MY ABILITY TO YOU."
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Morena Prudo continues speaking from her seat at the table, assuring that she will explain her ability truthfully with no deception. She warns that it may be beyond comprehension. A close-up shows her finger pointing to a card marked with a stylized "A" and "Q". She apologizes for speaking quickly and reiterates that prolonging the talk increases danger for both sides. Morena holds up the "QUESTION A" card and states she will answer as many questions as needed. She clarifies that the three answer cards are "YES", "NO", and "YES AND NO", and that she can only give three answers total. She refuses to answer questions about her purpose or ability and reaches toward the row of cards on the table.
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A woman with a thorny headband holds up a card marked B and explains the rules. Only the last question from Question A can be asked, but with Question B the asker can select the B card on their next turn if they want to know more about a prior Question A. The short-haired girl replies that she understands. The headband woman continues that as long as the question fits the scope she will explain until doubts are resolved. In profile the headband woman states she can roughly tell the answer from gestures, expressions and tone, then asks to hear it. The short-haired girl says she does not need yes/no question cards. In close-up the short-haired girl demands a yes or no answer and warns that no one will cheat at all in this game. The final panel shows three portraits: the short-haired girl looking serious, the headband woman with a neutral expression, and a wide-eyed man with dark hair.
15
The headband woman continues the cultural discussion, noting a unique ethnic group that answers yes when asked if they did something they did not do. She explains that in their culture the questioner is viewed as the subject, so the proper reply is no, I did not. The short-haired girl stands with arms crossed, suggesting Morena is using the conversation to evaluate a candidate's personality and suitability as an ally. Two background figures react with surprise, one apologizing for not realizing the custom and another calling it completely crazy. The headband woman declares she is her own subject and will not cheat at all. The short-haired girl stares intently, thinking this woman is the key, while a small voice confirms they got it.
16
Borksen sits with her back to the viewer, facing Morena Prudo across the table. Morena, wearing a headband and black dress, speaks calmly while surrounded by floating narration boxes that analyze her demeanor. "IS SHE SO ANGRY ABOUT..." "WHAT IN THE WORLD..." someone wonders. Morena says, "OKAY, LET'S MOVE ON TO THE 'YES?' AND 'NO?' CARDS." Narration explains that although she exudes confidence, her respectful tone indicates her group denies organized cheating. "IF YOU WANT TO KNOW SOMETHING IN ADVANCE, PLEASE SELECT THESE CARDS." "BASED ON HER OWN BEHAVIOR AND THAT OF HER SUBORDINATES, IT'S CLEAR THAT SHE IS THE ABSOLUTE MASTER HERE...!" "ONCE YOU'RE DOWN TO YOUR LAST 'YES' OR 'NO' CARD, I WILL EXPLAIN IN DETAIL WHAT HAPPENS NEXT." "SHE WON'T CHEAT...!!!" Borksen, shown in profile, replies that she will draw a card next and the "deal" card will go to the graveyard. Narration warns that after hearing the "small request" details, one may decline if it is too much. A hand points to a "D" card: "IF THERE'S A CARD YOU DESPERATELY WANT TO BRING BACK FROM THE GRAVEYARD, YOU CAN SELECT THIS ONE..." "LASTLY, D... THE 'DEAL' CARD." Borksen raises a hand: "...WELL, THAT SHOULD BE THE COMPLETE EXPLANATION FOR THE CARDS' RULES." The final narration states the game ends when down to the final card, and the last chance to select the "D" card is when two cards remain. "AND IN RETURN FOR FULFILLING MY 'SMALL REQUEST', I'LL REVIVE IT FOR YOU."
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Morena Prudo sits across the table from Borksen. Borksen asks, "CONDITION...?" Morena replies, "IF YOU ACCEPT MY ONE CONDITION... I WILL PLAY." In a close-up, Morena asks, "IF YOU WANT TO PLAY THE GAME?" and "COULD YOU PLEASE DECIDE..." Borksen, shown in profile with a serious expression, says, "IF THAT'S OKAY WITH YOU." She continues, "I'M THE ONE WHO GETS TO DECIDE WHAT TO PICK FROM THE FACE-DOWN CARDS ON THE CHILD'S SIDE." Morena responds, "IT'S OKAY IF MY SIDE TAKES CARE OF THE SHUFFLING OF THE CARDS, RIGHT?" Borksen answers, "I'VE ALLOWED IT A COUPLE TIMES ALREADY." "THAT'S FINE." In the wide final panel, Borksen and Morena face each other at the long table covered in cards. Borksen asks, "SHALL WE BEGIN?" Morena replies, "NOW THEN..." Large text states: "BORKSEN AND MORENA START THEIR 'GAME OF NEGOTIATIONS'" The page ends with the Hunter × Hunter logo and "Chapter 407 / End".
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A large central photograph shows manga creator Yoshihiro Togashi smiling at the viewer while raising his right hand in a peace sign. Surrounding him is a dense collage of Hunter × Hunter character illustrations: Gon Freecss in green jacket gives a thumbs-up in the foreground, Killua appears with spiky hair, Kurapika with glasses and a card, Leorio with a serious expression, and many other familiar faces including a blonde woman, a small winged figure, and various chibi-style characters. Bold title lettering reads HUNTER HUNTER CHAPTER 407 TOGASHI'S TROUPE. At the bottom right, white text states THANKS FOR READING!
Yoshihiro TogashiGon FreecssKillua ZoldyckKurapikaLeorio Paradinight
End of chapter19 pages

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About this chapter

Hunter × Hunter Chapter 407: Negotiations

Chapter
407
Summarised
Pages
19
Previous

Chapter 407 summary

Borksen is brought to the Heil-Ly hideout and seated across from Morena Prudo. Morena explains a negotiation game played with yes, no, joker, x, and other special cards, detailing multiple layers of rules and potential traps. Borksen questions the setup, identifies conditions for fair play, and ultimately agrees to begin the game after confirming she may choose from the child's side cards.

17 key facts · 37 characters

Key facts in chapter 407

  • Chapter 407 title page shows Halkenburg's funeral procession. The coffin is carried by eight pallbearers down stairs. A large crowd and soldiers are present at the event.
  • Borksen's last communication occurred about 30 minutes before the funeral procession. The group had agreed to report anything unusual immediately. Borksen is described as a soldier on a mission. No struggle or witnesses were reported during the disappearance.
  • Heil-Ly is suspected in connection with the abduction. Nen abilities are considered a possible tool for controlling Borksen. Tserri is named as a potential assassination target. Momolly previously suggested multiple possible methods. Special security alert is currently in effect.
  • Morena Prudo is shown seated with a stitched headband and scar. Borksen appears in the lower panel on a couch.
  • Morena Prudo confirms the location as the Heil-Ly hideout. Borksen's weapon has been confiscated. Morena states the goal is to convince Borksen to join.
  • The negotiation is framed as a card-based game with limited responses. Morena Prudo holds and presents the cards during the explanation. Multiple observers stand around the central table during the meeting.
  • The game uses seven parent cards face up and five child cards face down. Cards are moved between hands and a graveyard during play. YES and NO cards determine responses to requests.
  • Joker card is shown on tablet with N, O, S markings. R card is mentioned as remaining in hand until the end. Joker can transform into yes or no. Game requires saying yes to leave. Multiple cards are laid face-down on the table.
  • X card appears on tablet replacing Joker. X card is neither yes nor no. Short-haired person offers promise of no further negotiations. Woman can leave without answering if she holds the X card. Full responsibility is required for any answer given.
  • The game involves five parent cards with one Yes and multiple No options. Saying No allows the child to leave the game. The Yes card forces the child to obey the parent's request.
  • The Joker and X cards become key options once No is eliminated. The explanation phase can pressure the child into saying Yes. The parent selects which cards the child receives.
  • Morena Prudo uses a set of labeled cards including Purpose and Power. The room contains a long table, chairs, and several onlookers. Borksen is present and listening to the explanation.
  • Morena Prudo limits herself to three answers using Yes, No, and Yes and No cards. The AQ card is used to field questions. Morena refuses to discuss her own purpose or ability with the cards.
  • Question A and Question B cards are part of the ongoing game. The headband woman claims she can read answers from nonverbal cues. The short-haired girl refuses to use yes/no cards for confirmation.
  • Morena is observing the candidate during the cultural question exchange. The ethnic group's response pattern reverses the expected yes/no meaning. The short-haired girl realizes the true purpose of the conversation.
  • Morena Prudo wears a distinctive headband. The game involves Yes, No, and Deal cards. Borksen is seated opposite Morena at a table. A Deal card marked with a large D is shown. Narration analyzes whether Morena is cheating.
  • Borksen and Morena begin their game of negotiations. Morena proposes one condition before playing. Borksen is allowed to pick from the child's side cards. The chapter ends on this negotiation scene. Morena wears a black dress and headband.
Symbols and visual details17 · show
  • Large ornate coffin with intricate patterns and crown symbol on top Soldiers holding rifles standing at attention Dense crowd of black-haired figures filling the background Bearded central figure with furrowed brow and downturned mouth Wide stone staircase leading down from the building Ornate building facade with statues and cross emblem Pallbearers all wearing identical dark suits and white hair Mourners displaying varied expressions of grief and shock Coffin carried horizontally with visible decorative metalwork
  • large open courtyard with multiple building levels and many background figures soldiers standing in formation with rifles speech bubbles clustered around central characters crowd moving in various directions in midground and background young man shown in profile with wide eyes and open mouth dark-haired girl shown with serious expression facing left architectural railings and windows framing the scene motion lines absent, static conversational panels
  • close-up of light-haired young man's shocked face with radiating lines soldiers viewed from behind on an upper level curly-haired girl shown in profile with concerned expression large open hall with tree and distant crowd speech bubbles with emphasis on Nen abilities and Heil-Ly security alert text in a jagged box multiple overlapping dialogue panels in lower half background figures walking and standing throughout
  • close-up panels isolate blinking eyes Morena Prudo wears a stitched headband and vertical scar flanking figures stand with crossed arms and clasped hands Borksen sits centered on a couch with neutral expression high-backed chair emphasizes Morena's seated position black bar at top creates stark separation two standing figures in bottom panel frame Borksen clothing details include vests, jackets, and belts
  • dramatic radial lines frame Morena Prudo stitched headband visible on both women speech bubbles positioned around central figures small inset shows distant figures around a table close-ups of eyes and partial faces emphasize reactions Borksen's jacket and Morena's off-shoulder top shown background includes bookshelves and grid floor multiple overlapping speech bubbles indicate dense dialogue
  • Close-up of geometric card labeled SHIP held against radiating speed lines Fan of black-and-white patterned cards held directly in front of stitched face Stitched forehead and facial scars visible on the central woman Long table with ornate legs in a wood-paneled room Characters positioned standing around the seated negotiators Cards fanned toward the bald listener Office chairs and bookshelves in the background
  • Seven face-up cards labeled with letters and symbols on grid surface Five face-down cards arranged in a row Hand placing a card marked NO Hand placing a card marked YES Four YES cards and one NO card spread before the young woman Hand holding a geometric-pattern card next to an R card YES and NO cards visible on the table surface
  • Tablet screen shows Joker card with N O S letters and arrow symbols. Woman seated at table with hands resting on surface. Short-haired person holding small device in right hand. Woman points index finger toward ceiling fixture. Close-up of short-haired person's eye with headband detail. Hand gripping edge of tablet to draw card. Row of face-down cards spread across table surface. Speech bubbles positioned above speakers in right-to-left order. Dark background behind seated woman emphasizes her figure. Motion lines around tablet indicate card interaction.
  • Tablet displays large X card with spiral background. Short-haired person shown in profile with headband and stitched scar. Woman seated with hands clasped near chest. Short-haired person standing with arms crossed. Close-up of short-haired person's eye with long lashes. Close-up of woman's eye with detailed iris. Speech bubbles arranged around characters in sequence. Tablet and cards visible in foreground of opening panel. Dark swirling effect on X card contrasts with Joker.
  • Five cards displayed face up on a table: circled S, X, B, J, X Girl's wide eyes shown in extreme close-up with sweat drops Cards on table include B Q, Yes, No, and D with question marks Man standing behind the seated girl, hands on hips Grid-patterned table surface visible in multiple panels Speech bubbles clustered around the girl's head Dark background behind the eye close-up emphasizing tension
  • Black panel with white text announcing the second trap Three cards shown: circled S, X, B on grid table Large ornate table with carved legs in the room scene Woman holding a tray standing to the left Seated man facing the group across the table Light-haired girl and curly-haired man on the right side Landscape-style panel at bottom with dialogue bubbles
  • Woman with stitched scars on face and neck sits behind a table of cards. Finger taps a card showing a central black circle with radiating lines. Second card depicts a flexed muscular arm. Large room with ceiling lights, doors, and several standing figures in background. Hand lifts a card from the table surface. Close-up of short-haired woman's profile with wide eyes. Close-up of scarred woman's profile showing ear cuff and stitched cheek. Cards laid out in a row on the table.
  • Morena seated at table with cards spread before her. Card marked with ornate "A" and "Q" symbols. Short-haired woman standing with arms crossed. Men in suits visible in the background near a large screen. Morena's hand pointing at the AQ card. Close-up of Morena's face with slight smile. Borksen raising one hand while speaking. Row of face-up cards including symbols for Yes, No, and Question.
  • Thorny headband on long-haired woman marks her identity. Card labeled B is held up and pointed to. Short-haired girl shown in small panel with wide eyes. Large close-up emphasizes the short-haired girl's intense stare. Black bar separates upper dialogue panels from lower portraits. Three boxed portraits at bottom present key figures side by side. Motion lines around the short-haired girl's face convey emphasis. Headband woman's face has vertical scar lines on cheek.
  • Large Yes? No? text dominates the upper panel. Warrior illustration with sword and mountain backdrop represents the ethnic group. Short-haired girl stands with arms crossed in a skeptical pose. Close-up of headband woman's face shows calm smile and scar lines. Small SDHR... sound effect near the short-haired girl's face. Background characters shown reacting inside a room with windows. Headband woman's hair flows loosely in the final close-up.
  • Borksen faces away from viewer, short wavy hair visible. Morena Prudo sits upright with headband and long straight hair. Table covered in face-down cards including visible 'Yes' and 'No'. Large 'D' card with circular arrow symbol held up. Narration boxes float around the characters analyzing behavior. Borksen's hand raised with fingers extended during explanation. Pointing finger selects the 'D' card on the table. Morena's expression remains composed and neutral. Cards laid out in grid pattern on the table surface. Speech bubbles positioned above and beside each speaker. Dark shading in background panels emphasizes tension. Profile view of Borksen listening intently to rules.
  • Morena Prudo seated in a large chair with headrest. Borksen viewed from behind in a smaller chair. Long table filled with rows of face-down cards. Close-up of Borksen's eye and ear during dialogue. Morena's hair flows over her shoulders. Speech bubbles arranged above the characters. Chapter end caption at bottom of page. Hunter × Hunter logo in lower left corner. Wide establishing shot of the negotiation room. Cards spread evenly across the wooden table. Borksen leans forward slightly toward Morena. Morena's posture remains relaxed and upright.
  1. 404Speculation
  2. 405Masquerade
  3. 406Sacred Treasures
  4. 407Negotiations
  5. 408Negotiations: Part 2

Cite this chapter

Hunter × Hunter, ch. 407 — Negotiationshttps://loresquare.com/hunter-x-hunter/source/chapter/407

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