20 pages · Hunter Exam arc

Hunter × Hunter Chapter 14: A Game at Midnight (2)

What happens in chapter 14

Gon and Killua team up against Netero in the ball game but struggle to make progress despite coordinated attacks. Killua withdraws after realizing Netero is holding back his right hand and left foot, leaving Gon to continue alone. Gon persists until he forces Netero to use his right hand and claims victory.

  1. p.1Scene occurs inside a training space with visible floor and pillars.
  2. p.12Spiky-haired boy is examinee 311.
  3. p.19Applicants must descend the tower alive within a 72-hour limit.
14

A Game at Midnight (2)

00
A large portrait fills the page, showing Netero in profile. The elderly man has a bald head, wrinkled skin, a thick mustache and beard, and a stern, focused expression as he gazes to the left. The name NÉTERO is written beside him with an arrow pointing to the drawing.
01
The page opens with three small panels: falling droplets labeled MPF, a damaged robot-like device on the ground, and a clock showing nearly midnight. Below, Gon stands watching as Killua and Netero clash in motion. Netero, in the foreground, holds a striped ball and declares, "I'LL LET BOTH OF YOU ATTACK ME AT THE SAME TIME." A voice replies, "WE'LL GET NOWHERE LIKE THAT!" In the bottom panels, Gon shouts "NOW!" while Killua yells "GO!" with intense expressions and motion lines emphasizing the moment.
02
A full-page spread shows Netero, Gon, and Killua tumbling through the air against a starry background. Netero is central, arms outstretched, with Gon reaching forward on the left and Killua twisting on the right. The striped ball floats nearby. The chapter title N°014 A GAME AT MIDNIGHT [2] is displayed prominently, along with small Tic Tac symbols and a clock at the bottom.
03
Gon sweats heavily as he thinks, 'EVEN WORKING TOGETHER, I'M NOT SURE WE'LL BE ABLE TO DEFEAT HIM...' Beside him, Netero sits relaxed with the ball, noting 'NETERO DOESN'T EVEN SEEM TO BE BREAKING A SWEAT...' Killua and Gon both look exhausted, with Killua adding 'KILLUA AND I ARE SWEATING AS IF WE HAVE FEVERS, BUT...' A dramatic panel declares 'INCREDIBLE!' The ball streaks through the air with motion lines and a loud 'TAP' as someone wonders 'IS HE UNBEATABLE AT THIS GAME?!' In the next sequence, Gon is struck hard with a 'STAM OUCH !?' and impact effects. Netero hops lightly with a 'HOP' and 'FLUT !!!' before landing a blow. Netero then stands over the fallen Gon and declares 'WELL! WELL! TIRED ALREADY? YOUR ATTACKS GIVE ME A FEELING OF 'DEJA VU!' ...' while Gon lies on the ground shouting 'TAKE THAT !!!'
04
Netero comments on the attack 'LETTING YOUR SHOES SLIDE OF TO HIT ME...' as Gon retorts 'THAT'S NOT A FAIR WAY TO FIGHT ...?!' Killua watches with wide eyes while Netero moves with 'CLOURS' sound. The ball is struck with a 'BTAM' sending Netero flying backward with a pained 'ARGH !!!' as Killua and Gon press the assault. Killua shouts 'NOW!!' from the foreground. In the final panels, Gon and Killua are sent sprawling across the floor as the ball bounces away.
05
Gon lunges desperately with a 'TAP' and cries 'DAMN!' as the ball flies past. Netero looks surprised, muttering 'PAR-DON ?' In the next moment Netero reaches out yelling 'WATCH OUT! WATCH OUT!' while the ball rolls toward him. Gon and Killua charge forward with Killua growling 'GRR' and Netero exclaiming 'WHY, YOU LITTLE ...' The ball is kicked hard with a 'VLAN !!!' and impact lines, leaving Netero stunned with 'EH?'
06
Gon and Killua soar through the air with arms extended, a striped ball between them. Killua yells triumphantly, 'WE GOT IT!!' as motion lines radiate outward. Far below, Netero stands ready. In the next instant Netero lunges forward with tremendous force, his body twisting amid jagged impact lines marked 'DAN'. A close-up of his intense face shows 'PFF' as the shockwave erupts around him.
07
Gon and Killua react in shock, '!!?' and 'SHAT' as something strikes nearby. A small panel shows them wide-eyed with 'FU' flashing between them. Below, Netero's massive claw-like aura slashes through the air while Gon tumbles backward and Killua drops to one knee amid debris and motion lines labeled 'BOUM'. At the bottom of the page the three lie sprawled on the floor, Netero clutching the striped ball as Gon and Killua sit up dazed.
08
Gon sits on the floor looking up, then stands with a determined expression. Netero appears in a dramatic close-up, holding the ball and saying 'YOU ALMOST GOT IT...' while another balloon reads 'NICE TRY!'. Killua stands with hands on hips and declares, 'I GIVE UP. THAT'S IT FOR ME!'. Small panels show cracked walls, debris, and Gon looking surprised with sweat drops. Netero remains composed, ball in hand.
09
Killua turns to Gon with a sharp look. "DIDN'T YOU GET IT?" Gon stares back, wide-eyed. "REALLY... WE ALMOST GOT HIM! WHY? WE'VE STILL GOT TIME LEFT!" In a large close-up, Killua sweats heavily, his expression grim. "EVEN IF WE TRIED A WHOLE YEAR, WE COULDN'T CATCH THE BALL. HE DIDN'T EVEN USE HIS RIGHT HAND AND LEFT FOOT!!" Gon and Killua both react with shock as Netero stands confidently in the background. "AAAARGH! THAT OLD BAG IS GETTING ON MY NERVES!" Gon yells. Netero rubs his chin. "I THOUGHT I'D HID IT WELL, THOUGH... I'VE BEEN HAD..." Killua snaps, "WHAT?!" Gon clenches his fist. "I'M GONNA TRY A LITTLE MORE. LET'S GO GON!" The two boys stand together, determined, while Netero watches from the side.
10
Killua points forward. "NOW, I'D LIKE TO FORCE HIM TO USE HIS RIGHT HAND!" Gon replies, "WE'VE STILL GOT TIME LEFT..." Netero smirks in close-up. Killua's eyes widen in disbelief. "HUH? IT'S IMPOSSIBLE, YOU'LL NEVER GET THE BALL!! DID YOU LISTEN TO WHAT I JUST SAID?!" Killua turns away. "I DON'T CARE ABOUT THE BALL..." Netero bounces the ball with a "CHANG" sound effect. Killua walks off, waving casually. "I'M GONNA REST A LITTLE. OK, GOOD LUCK..." Netero leans in toward Gon. "THERE'S NO NEED FOR YOU TO USE OR KNOW IT... OH, THAT'S A TRICK THAT ONLY BLACK MARKET DEALERS CAN USE..." Gon points excitedly at the floor. "WHAT IS IT THAT KILLUA DID TO MULTIPLY HIMSELF WHILE WALKING SLOWLY A MOMENT AGO? HOW DID HE DO IT?" Netero answers, "YES? TELL ME, NETERO-SAN."
11
Netero snatches the ball mid-air with a "CATCH" sound. "NAIVE." He faces Gon and Killua. "KILLUA IS REALLY GREAT! YOU NEED A HUGE AMOUNT OF PRACTICE TO GET THERE... BUT THAT'S A SUPER TECHNIQUE HE'S GOT THERE!" In a dramatic full-page spread, Netero lunges forward with intense speed lines. "YOU'RE NOT AS INNOCENT AS YOU MAY SEEM... ACTING LIKE THE BALL DIDN'T INTEREST YOU ANYMORE... IT WAS OF NO USE, THEN?" Gon stands frozen in a dark close-up panel. "HECK..." Later, Gon walks alone down a dim hallway, muttering, "DAMN, I CAN'T CALM DOWN..."
12
Several examinees react angrily as a figure brushes past them. "HEY, KID, YOU COULD AT LEAST SAY EXCUSE ME!!" one shouts. Another complains, "MAN, YOU'RE SWEATY!" A sound effect reads "TAK" as the spiky-haired boy stands near a doorway marked with "TAP." Close-up panels show the boy's hand gesture and a surprised face exclaiming "OH!" In a large dramatic panel, Killua stands shirtless with number 391 on his shorts, surrounded by floating, defeated examinees. His inner thoughts read: "I WANTED THAT BALL SO BADLY ... THAT I PROBABLY WOULD HAVE ENDED UP KILLING THE OLD GEEZER, AND THAT ..."
Killuaunidentified examinees
13
Netero and Gon face off in a fast-paced exchange. Large sound effects "ZAT" and "ZAT" fill the air as the old man swings the ball and Gon dodges with swift movements. Smaller panels show Gon blurring with "SHU" effects while Netero calls out "SHU" and "SHU." The sequence continues with rapid taps labeled "TAP HOP" and "TAP" as the ball bounces between them. Close-ups capture intense eye contact and focused expressions. Netero lunges forward with the ball while Gon reaches out, ending with a surprised "ZON" and "PUTT" as the old man reacts.
14
Netero suddenly leaps with the ball raised high. A panel notes "HE FEINTED ..." as impact lines and "DON" explode across the page. Gon is struck hard in the stomach. The next spread shows Netero twisting mid-air with "THE STOMACH ...!!!" and "DONG" effects while Gon is sent flying backward. Gon cries out "OH!" and "MY ...!!!" as he crashes down. Netero lands with a calm "ZUU" while Gon lies sprawled on the floor, the old man watching closely.
15
Gon leaps and taps the ball with his foot, sending it flying. The old man with the ponytail stretches to catch it but misses as Gon flips away. The old man shouts, "OUT OF REACH!" Gon thinks, "If he hits one more time with such strength, he'll split his skull. But if I relax my muscles, I'll be the one that gets hurt!" The old man yells, "THIS TIME!!" as he lunges for the ball. Gon dodges with a "DOOGE!" and the old man flaps past him. The old man wonders, "DID HE DIE?" as Gon lands safely with a "DONG" sound effect.
16
Gon cheers, "HURRAY!! I WON!!!" The old man reacts in shock, "WHAT?!" Gon asks, "You used your right hand, right?" The old man admits, "EHR... YES..." Gon hops away happily. The old man thinks, "IS THIS KID A LITTLE INSANE?" as Gon lies on the floor laughing. Later, the old man calls on a phone, "EVERYTHING GOING WELL ON BOARD? PERFECT. CAPTAIN? IT'S ME..." while Gon sleeps soundly with "ZZZZ" above him.
17
A voice requests, "COULD YOU SLOW DOWN A BIT?" as the airship flies over mountains with "VOOOOOO" sounds. Killua, Hisoka, Leorio, and Kurapika sit together; Leorio yawns while Kurapika rests. Gon wakes up stretching with "OUF" sounds. An announcement declares, "WE ARE READY TO LAND. TO ALL PASSENGERS..." as the group prepares near the window.
18
A massive airship glides through the cloudy sky above a towering stone pillar, its engines roaring with a deep VOOOOOO as it approaches the cliffside. Sound effects echo across the landscape: ヴォオオオオ and ダァー. The ship descends toward a circular stone structure built into the ground. In the next panel the airship hovers low, releasing a shower of small figures that plummet toward the sandy earth below while emitting a shrill フィュルルルル. A group of examinees stands at the base, staring upward in confusion. One of them asks, "WHAT IS IT THEY WANT US TO DO?" Another voice replies, "THERE'S NOTHING, NOT A LIVING SOUL, AROUND HERE..."
19
The bald examiner in a double-breasted suit stands alone on the vast stone platform and addresses the gathered applicants. "HERE ARE THE JURY'S ORDERS... CONCERNING THE TRIAL ITSELF... IT'S HERE THAT THE THIRD TRIAL ROUND SHALL TAKE PLACE. YOU ARE HERE AT THE 'SHREWD-NESS TOWER'..." In a dramatic close-up his face fills the frame as he continues, "YOU'LL NEED TO GET TO THE BOTTOM OF THIS TOWER. ALIVE, OF COURSE... WITHIN A 72 HOUR TIME PERIOD..." Dark silhouettes of the examinees stand against a dramatic sky streaked with motion lines. The final panels show Gon and Killua in profile, both looking determined. Gon declares, "IT'S OUR TURN NOW..." as they face the entrance to a long, dimly lit stone corridor leading downward.
examinerGonKillua
End of chapter20 pages

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About this chapter

Hunter × Hunter Chapter 14: A Game at Midnight (2)

Chapter
14
Summarised
Pages
20
Previous

Chapter 14 summary

Gon and Killua team up against Netero in the ball game but struggle to make progress despite coordinated attacks. Killua withdraws after realizing Netero is holding back his right hand and left foot, leaving Gon to continue alone. Gon persists until he forces Netero to use his right hand and claims victory. The group later arrives at the Shrewd-ness Tower where the third trial requires reaching the bottom within 72 hours. Gon and Killua prepare to descend the tower entrance.

19 key facts · 8 characters

Key facts in chapter 14

  • Scene occurs inside a training space with visible floor and pillars. Clock indicates time is nearly midnight during the exercise.
  • Action shifts to an aerial or zero-gravity style environment. Chapter 14 continues with Netero, Gon, and Killua in free-fall.
  • Scene occurs during a ball game between Gon, Killua and Netero. Netero holds the ball while seated on the floor. Gon and Killua show visible signs of physical strain.
  • Gon uses an unconventional shoe-sliding attack on Netero. Netero remains in possession of the ball during the exchange. Killua positions himself for a follow-up action.
  • Gon fails to intercept the ball during the play. Netero warns the boys of danger while the ball is loose. Both Gon and Killua end up on the floor after the sequence.
  • Scene shows Gon and Killua attempting to catch the ball from Netero. Netero uses aura extension to intercept the ball midair.
  • Gon and Killua fail to keep the ball after Netero's counter. Netero retrieves the ball on the ground.
  • Netero praises Gon and Killua for nearly catching the ball. Killua concedes defeat while Gon shows renewed determination.
  • Killua and Gon are discussing Netero's use of only one hand and one foot during the ball game.
  • Netero catches the ball mid-air during the exchange with Gon and Killua.
  • Netero demonstrates superior technique by catching the ball effortlessly.
  • Spiky-haired boy is examinee 311. Scene occurs inside a building with arched doorway and tiled floor. Boy removes outer clothing layer during the sequence.
  • Old man uses ball as central object in evasion test. Boy demonstrates rapid dodging with afterimage effects. Page shows alternating close-ups of eyes and full-body action.
  • Old man lands a direct hit on boy's stomach after feint. Impact causes boy to collapse on the striped floor. Test involves ball as weapon-like object in close combat.
  • Gon and old man with ponytail are engaged in a fast-paced ball game. The game occurs on the deck of an airship. Gon uses only his feet while the old man uses hands.
  • Gon wins the ball game against the old man. The old man used his right hand during the match. The scene transitions to the interior of the airship.
  • Gon, Killua, Hisoka, Leorio and Kurapika are traveling together on the airship. The airship is approaching landing over mountainous terrain. The group has been resting during the flight.
  • Airship arrives at the trial location carrying the third trial examiner. Applicants have reached an empty stone platform at the base of a tall pillar.
  • Third trial is located at Shrewdness Tower. Applicants must descend the tower alive within a 72-hour limit.
Symbols and visual details19 · show
  • Top row of three small panels showing falling MPF droplets, damaged robot on floor, and clock face near midnight. Gon standing on right watching the action with focused posture. Netero and Killua shown mid-clash with motion lines and dynamic poses. Striped ball floating near Netero in lower panel. Netero depicted with open mouth and raised hand gesture. Close-up panel of Gon with sweat drops and intense forward stare. Close-up panel of Killua with spiky hair, gritted teeth, and sweat. SFX text NOW! and GO! placed beside Gon and Killua faces. Page number 107 visible at bottom left.
  • Full-page spread of three figures tumbling through air against starry black background. Netero positioned centrally with arms outstretched and flowing beard. Gon on left reaching forward with both arms extended. Killua on right twisting mid-air with one arm raised and spiky hair flared. Striped ball visible near bottom of composition. Small spaceship-like object floating in upper starry area. Chapter number box N°014 placed on left side. Title banner A GAME AT MIDNIGHT [2] across lower section. Tic Tac clock icons at very bottom of page.
  • Gon shown in profile with heavy sweat drops on face and tense expression while thinking. Netero sits relaxed cross-legged holding the ball with minimal sweat visible. Killua kneels nearby with wide eyes and open mouth showing surprise. Large black panel with white starburst effect containing the word INCREDIBLE. Close-up of striped ball in motion with speed lines and impact SFX. Gon and Killua both shown sweating heavily in same panel. Netero maintains calm seated posture despite ongoing action. Panel composition emphasizes contrast between relaxed elder and strained boys. Sweat drops and motion lines used to show exhaustion on the boys. Ball positioned centrally in action panel with radiating speed lines.
  • Netero shown with surprised expression after being hit by sliding shoe. Gon lunges forward with arm extended toward Netero. Killua watches with wide eyes from the side. Vertical striped background suggesting indoor wall or curtain. Large motion lines and impact SFX around Netero and Gon during clash. Netero reaches out with open hand while ball is in mid-air. Killua shown in dynamic pose reaching toward the ball. Netero depicted with exaggerated facial features during impact. Ball with dark stripe visible between characters. Panel shows broken or cracked wall elements near the action. Gon and Killua both airborne or leaning in aggressive postures. Netero maintains grip on ball despite being tackled.
  • Gon lunges desperately with outstretched hand and motion lines. Netero reaches forward with surprised wide-eyed expression. Ball flies past Gon toward the background. Killua and Gon shown falling or sprawled on the floor. Netero extends arm while yelling a warning. Dark panel with small white dots and star-like effect. Gon shown upside down or mid-air during failed reach. Netero depicted with open mouth and reaching fingers. Ball rolls on the ground near Netero. Killua and Gon both on the floor with limbs splayed. Impact SFX and motion lines around Netero in final panels. Netero shown with sweat drops after the exchange.
  • Gon and Killua soar through air with arms extended toward striped ball between them. Killua has spiky hair and open mouth in triumphant pose. Gon has determined expression with outstretched hands. Heavy motion lines radiate outward from central action. Netero stands small and ready far below on ground. Netero extends massive claw-like aura forward in slash. Striped ball shows clear horizontal shading pattern. Killua wears dark short-sleeved top and pants. Gon wears light sleeveless top and shorts. SFX 'DAN' and 'PFF' placed near Netero's attack. Small distant Netero silhouette visible under the boys.
  • Gon and Killua shown in close-up with shocked wide eyes and open mouths. Small panel displays 'FU' flash effect between their faces. Netero's large claw aura strikes downward with sharp lines. Gon falls backward with surprised posture. Killua kneels on ground reaching forward with one hand. Broken aura fragments scatter near impact zone. Horizontal speed lines fill background behind characters. Gon wears light shirt and shorts while airborne. Killua wears dark shirt and shorts in crouched position. Bottom panel shows all three characters sprawled on floor. Striped ball rests near Netero's hand on ground.
  • Gon sits on floor looking upward with neutral expression. Gon stands up with clenched fists and determined face. Netero appears in dramatic close-up holding striped ball. Netero has long beard and focused gaze while speaking. Killua stands with hands on hips and sweat drops visible. Killua has spiky hair and dark outfit. Small panel shows cracked wall surface. Gon shown sweating with wide eyes in final panel. Netero holds ball in one hand while gesturing with other. SFX 'TAK' placed near Netero's movement. Gon has light shirt and shorts with visible sweat.
  • Killua turns sharply toward Gon with narrowed eyes and tense posture in close-up. Gon stares back with wide eyes and open mouth showing surprise. Killua appears in large close-up with heavy sweat drops and grim expression. Killua's hair spikes upward with motion lines indicating agitation. Gon wears sleeveless top with visible sweat on arms and face. Dark background panel emphasizes Killua's profile and sweat. Speech bubbles positioned above and beside characters with sharp tails. Killua's clenched jaw and downward gaze convey frustration. Gon's raised hand near chest suggests defensive or questioning gesture. Close-up framing isolates Killua's face against solid black background. Sweat droplets drawn prominently on Killua's temple and cheek. Gon positioned slightly lower in panel with upward gaze toward Killua.
  • Killua points forward with extended arm and determined expression. Gon replies with wide eyes and sweat drops on face. Netero shown in close-up with smirk and narrowed eyes. Killua's eyes widen dramatically with disbelief lines around head. Netero appears in small panel with hand near face observing the boys. Killua turns away with back partially visible and motion lines. Gon stands facing Netero with open mouth and pointing gesture later. Background shows simple indoor setting with door and floor lines. Netero holds ball in one hand while speaking to the boys. Killua's hair spikes with shock lines radiating outward. Netero depicted with beard and loose clothing in dynamic pose. Panel composition alternates between close-ups and wider shots of the group.
  • Netero snatches ball from air with outstretched hand and motion lines. Netero faces Gon and Killua while holding the ball. Gon reaches forward with extended arm toward Netero. Netero shown in large dynamic panel with speed lines and ball in hand. Killua appears in dark close-up with shadowed face and sweat. Killua stands alone in hallway with back to viewer and head lowered. Netero lunges forward with ball creating impact lines. Gon holds ball with both hands looking surprised. Killua's face partially hidden in shadow with single sweat drop. Netero depicted with flowing beard and intense expression during movement. Background includes arched doorway and simple wall textures. Panel uses radial speed lines to emphasize Netero's speed and power.
  • Spiky-haired boy with number 311 stands in foreground with neutral expression and bare torso after clothing shift. Angry examinees in matching uniforms surround the boy with furrowed brows and open shouting mouths. Large sweat drops visible on multiple examinee faces indicating physical exertion or irritation. Sound effect TAK placed vertically near doorway in background panel. Boy's back view shows short skirt-like garment and spiky hair silhouette against arched doorway. Close-up panel of boy's intense wide-eyed stare with sweat line on cheek. Scattered examinees in background with varied hair styles and numbered shirts. Boy's thought panel shows fragmented ball and motion lines with dark shading on edges. Clothing remnants hang from boy's shoulders in lower panel indicating rapid removal. Examinee with short hair points finger while another glares from side angle.
  • Old man with beard and tank top holds ball while crouched in wide stance facing spiky-haired boy. Multiple large ZAT sound effects with sharp line bursts fill upper panel indicating rapid motion. Boy in shorts dodges with blurred limbs and SHU effects around head and body. Close-up eye panels show boy's focused gaze with horizontal shading lines. Old man performs TAP HOP sequence with ball bouncing between hands and feet. Smaller panels depict boy in multiple afterimage positions during evasion. Sweat drops fly from old man's head during movement. Lower panels show old man with ZON effect and boy with wide surprised eyes. Striped floor background emphasizes horizontal motion lines across action panels. Boy's hair spikes emphasized with motion blur during quick shifts.
  • Old man leaps high with ball raised overhead in dramatic upward pose. Large impact lines and DON sound effect explode from boy's stomach area. Boy's eyes widen in shock with open mouth as strike lands. Old man twists mid-air with flowing hair and extended leg. HE FEINTED text appears in speech bubble near boy's reaction panel. Stomach impact panel shows heavy black impact shapes and motion blur. Boy lies on floor with pained expression and sweat drops after hit. Old man stands over fallen boy with stern face and sweat on brow. Multiple exclamation marks and large DONG SFX emphasize stomach strike. Boy's spiky hair flattened on one side from impact force.
  • Gon leaps mid-air with focused expression and taps ball using foot in dynamic flip motion. Old man with ponytail stretches body fully to reach ball but misses by inches. Multiple speed lines and panel angles emphasize rapid ball trajectory and evasion. Gon lands in crouched pose with sweat drops and internal thought panel showing concern. Old man dives forward with outstretched arms and wide eyes in desperate catch attempt. SFX TAP and FLAP placed near foot contact and body movement to highlight action beats. Close-up of old man's shocked face with open mouth and sweat after failed grab. Gon shown upside-down in flip with determined gaze toward ball path. Panel composition splits action into sequential beats showing increasing distance from old man. Old man lands on ground with limbs splayed and question mark expression. Gon’s posture remains light and agile throughout sequence contrasting old man’s strain. Background remains minimal to focus on character movement and ball path.
  • Gon raises both arms in victory pose with wide smile and sparkling eyes. Old man reacts with exaggerated shock expression and open mouth. Gon points at old man while asking about right hand usage. Old man admits usage with hesitant posture and sweat drop. Gon hops away happily with light steps and cheerful back view. Old man sits on ground with hand on head in disbelief. Internal thought bubble shows old man questioning Gon’s sanity. Clock and phone panels indicate time passage and communication with captain. Gon sleeps with open mouth and relaxed limbs in later panels. Old man holds phone with serious expression while reporting status. SFX HURRAY and BOLIM emphasize emotional peaks and impact. Background trees and deck details remain simple to highlight character reactions.
  • Airship silhouette flies over mountain range with repeated VOOOOOO sound effects. Killua sits with neutral expression beside Hisoka who has closed eyes and sweat drop. Leorio yawns widely while leaning back with mouth open. Kurapika rests with eyes closed and calm posture next to Leorio. Gon wakes stretching both arms upward with bright smile. Clock panel shows time advancing during flight. Gon cheers with raised fist and joyful expression. Leorio and Kurapika show tired postures with OUF sound effects. Announcement panel shows steward addressing passengers about landing. Passengers visible in background as group silhouette. Hisoka maintains composed seated pose throughout sequence. Mountain horizon and sky dominate upper panel for travel motif.
  • Massive airship glides through cloudy sky above tall stone pillar on cliff edge with multiple engines and propellers visible. Airship approaches cliffside platform with loud engine SFX placed around fuselage and tail. Stone pillar stands isolated on cliff edge with rough vertical texture and flat top. Group of applicants clustered at bottom left panel edge gazing upward at airship. Spiky-haired boy with glasses in foreground shows wide eyes and open mouth while looking up. Bald man with mustache and tall man with headband stand among applicants with serious expressions. Airship drops small particles or debris visible beneath hull in lower panel. Empty vast stone platform shown from high angle with tiny distant figure of examiner. SFX Fiulllllu curves across sky panels indicating wind or motion. Cliff face rendered with heavy vertical shading lines emphasizing height and isolation. Applicants positioned in lower third of composition looking toward upper right airship.
  • Bald examiner in double-breasted suit stands alone on vast empty stone platform facing applicants. Examiner points upward with one hand while addressing the group from a distance. Large close-up of round-faced examiner with wide eyes and small smile on dark background. Silhouetted figures of applicants stand against bright light source in upper panel. Hisoka appears in profile with star markings on cheek and feathered collar visible. Killua shown in foreground with spiky hair and intense forward gaze. Stone staircase descends into dark arched tunnel with perspective lines leading to distant light. SFX Fiulllllu placed near examiner during speech. Dramatic lighting contrast between dark upper panels and lighter lower panels. Applicants shown in tight group composition with varied facial expressions of tension.
  1. 11An Obvious Result
  2. 12The President's Visit
  3. 13A Game at Midnight [1]
  4. 14A Game at Midnight (2)
  5. 15The Way the Majority Decides
  6. 16The Jury
  7. 17Two Identical Choices

Cite this chapter

Hunter × Hunter, ch. 14 — A Game at Midnight (2)https://loresquare.com/hunter-x-hunter/source/chapter/14

Every page of Hunter × Hunter chapter 14 has an address of its own. Add #page-10 to the link above and it opens on page 10 instead of at the top — so a comment that says “see chapter 14” can point at the panel it actually means. Or press Cite beside any page in the reader above and that link is copied ready to paste.