19 pages · Hunter Exam arc

Hunter × Hunter Chapter 23: Two Enemies

What happens in chapter 23

The examiner explains that each participant must obtain their target's numeral sheet for three points while keeping their own sheet and collecting others for one point each, needing six points total on Zevil Island. After the rules are clarified, the examinees sail toward the island with a two-hour journey ahead. Gon and Killua discuss their drawn numbers without revealing them.

  1. p.1Chapter title visible: N°023 TWO ENEMIES.
  2. p.10The boys decide to reveal their numbers simultaneously after counting to three.
  3. p.18The curly-haired character maintains a vigilant expression.
23

Two Enemies

00
A stark black-and-white portrait fills the page, showing the head and upper neck of a person with dark skin and tightly coiled hair pulled into two large, rounded pigtails on either side of the head. The figure stares forward with a stern, intense expression, eyes narrowed and mouth set in a straight line. Horizontal shading lines define the face and neck, while wild scribbled lines form the voluminous hair. The lower portion of the image shows wavy horizontal lines suggesting the figure is emerging from water. To the right of the neck, the name "GÉRETA" appears in bold capital letters beside a small arrow-like bracket.
Géreta
01
On a brightly lit stage, a spiky-haired boy wearing round glasses and a white outfit stands centered under a dramatic starburst of light. To his left looms a tall bald man in a suit; to his right sits a large transparent box on a pedestal. Two large speech bubbles dominate the upper panel: the left reads "THE HUNTERS AND THE PREY." and the right reads "THIS LOTTERY WILL ALLOW US TO DETERMINE...". Below, three smaller panels show close details: a hand holding up a numbered card with the text "THESE NUMBERS ARE JUST THE ONES THAT WERE GIVEN TO YOU AT THE BEGINNING OF THE COMPETITION.", another bubble stating "THERE ARE NUMBERED CARDS.", and a view of the box labeled "INSIDE THE BOX...". In the wide bottom panel, the same spiky-haired boy addresses a gathered crowd of examinees under a cloudy sky, declaring "YOU WILL ALL PICK A CARD." The audience includes several familiar young fighters watching attentively.
spiky-haired boy with glassesbald man in suitcrowd of examinees
02
A two-page spread displays dozens of numbered portrait boxes of Hunter Exam examinees arranged in rows. Each box shows a close-up face or half-body sketch with the examinee's number and name printed above. Visible names and numbers include 80 Supar, 281 Agon, 301 Gitarakuru, 118 Bomi, 362 Kenmi, 294 Hanzo, 404 Kurapika, 99 Kirua, 103 Barbon, 191 Bodoro, 384 Gereta, 34 Ryu, 199 Umori, 198 Imori, 197 Amori, 405 Gon, 246 Ponzu, 44 Hisoka, 105 Kyu, 403 Leorio, 89 Shishito, 53 Pokkuru, 16 Tompa, and 371 Gozu. At the bottom center the chapter number box reads №023 and the large title TWO ENEMIES appears beside page number 108.
03
Hisoka, wearing number 44, smiles and holds up a card while speaking to an unseen person. A large speech bubble reads: WELL, PICK A CARD IN THE ORDER YOU ARRIVED AT THE TOWER'S BOTTOM. In the next panels Hisoka looks at his card, then a wide shot shows several examinees standing before a large box at the base of a stone tower. A spiky-haired boy approaches the box. Close-ups follow of an older man with a ponytail, a boy in a striped hat, and a bald man each drawing a card. In the final row a scarred man with a star tattoo stares at his card while Killua, wide-eyed, holds up a glowing card that emits light.
04
Across a rocky, uneven clearing, dozens of examinees stand holding small cards. "EVERYONE HAS A CARD?" a voice wonders aloud. Gon stares to the right with wide eyes and an open mouth. Beside him, a short-haired boy and a muscular man marked 10 watch silently. The examiner, a man with round glasses, stands at a small machine and inserts a card with a "CLAC" sound. "CONSEQUENTLY, YOU'RE FREE TO DO WHATEVER YOU WANT WITH THIS CARD," he states. "NOW, YOUR PERSONAL NUMBER AND THE ONE YOU JUST PICKED HAVE BEEN RECORDED IN THIS MACHINE." In a dramatic close-up, the examiner smiles broadly and points directly forward against radiating speed lines. "BECOMES FROM THIS TIME YOUR TARGET. TO EACH ONE HIS OWN TARGET," he declares. "THE PARTICIPANT CORRESPONDING TO THE NUMBER YOU HAVE PICKED..."
Gonexaminer with glassesmuscular examinee 10short-haired boy
05
A hand holds up a card clearly marked 44. Gon looks up at a tall, long-haired man wearing number 191 while a small girl with pigtails clings to the man's side. A close-up shows the examiner's eyes narrowing behind his glasses. "WHAT YOU HAVE TO GRAB IS THE NUMERAL SHEET OF YOUR TARGET," he says. In the background, other examinees stand with visible numbers: 301 with spiky hair, 80 in sunglasses, 34, and 103. The examiner raises his open hand with a "ZAT" effect. "IF YOU SUCCEED IN TAKING YOUR TARGET'S NUMERAL SHEET..." he continues, "3 POINTS."
Gonexaminer with glassestall examinee 191pigtail girlspiky-haired examinee 301sunglasses examinee 80examinee 34examinee 103
06
A hand flashes three fingers as a small card labeled ZAT appears beside it. The voice explains that keeping your own numeral sheet grants three points. Nearby, two stern men stand side by side; one wears a headband and the other a wide hat, both glaring forward. Below them, Leorio points upward with a confident grin, a TAC effect bursting from his fingertip as he states that the other sheets are worth only one point each. In a dramatic close-up, another hand slaps down to display six fingers while a large 6 POINTS circle dominates the panel. The explanation continues: to reach the end, a total of six points is required. Leorio’s face fills the final panel, his eyes narrowed behind round glasses as he warns that the six points must be obtained during the time spent on Zebiru’s Island.
Leoriobandaged-headband manwide-hatted man
07
A vast aerial view reveals a rugged island surrounded by turbulent clouds and jagged coastlines. Massive stylized sound effects thunder across the sky, the letters GOOOOOOOON stretching horizontally while bold vertical Japanese characters roar beside them, conveying a powerful, echoing force sweeping over the land.
08
A large ship sails across open waters under a cloudy sky. An announcement declares that the vessel will reach Zevil Island in about two hours and congratulates all passengers on qualifying for the third round of the Hunter Exam. Every examinee is permitted to advance to the next stage without conditions. Killua stands on deck, smiling brightly as he adds that anyone who fails this year should not be discouraged and should simply return next year. Suddenly a massive impact shakes the area with a booming DOOOON sound effect. Killua lands heavily on an elevated spot, prompting an “oops” from the crowd of shadowy examinees gathered below who look up in surprise.
09
Narration explains that each examinee had secretly removed the number tag hanging on another’s chest and hidden it under their own clothes without meeting eyes, so the battle has already begun. Two men stand close together; one wonders aloud who his target is while the other asks who he himself is targeting. A tense group of examinees reacts with sharp glances as a sharp FUUUUUT sound cuts through the air. Elsewhere, Gon sits alone on a wooden beam inside a damaged structure, gazing outward. On the deck the same young girl who spoke earlier runs forward waving, telling everyone they have two hours left before arrival and can use the remaining time however they like while hoping they enjoy the ride.
10
Gon leans close and asks Killua which number he picked. Killua answers "SECRET!" and immediately counters with "WHAT ABOUT YOU?" Gon stands up with a cheerful "YO!" and the two boys continue their hushed conversation. In close-up, Gon grins widely and reassures Killua, "MY TARGET ISN'T NUMBER 405. DON'T WORRY!" They agree on a plan: "WE COUNT UP TO THREE, AND WE SHOW OUR SHEETS?" Gon then declares, "MINE ISN'T NUMBER 99."
11
Killua asks Gon if he is serious. Gon replies that Killua is not very lucky at the lottery either. They continue comparing their numbers. Killua points at Gon and asks whose number he drew. Gon raises a finger and notes that everyone else has already hidden their numbers. Killua wonders how he could have remembered everyone's number after the judge's explanation. The boys sit facing each other, still holding their papers.
12
Gon stares forward with a determined, sweat-streaked face, his spiky hair casting sharp shadows. In smaller panels he turns toward Killua, eyes wide as they exchange tense glances. Killua looks back with a calm but probing expression. Gon says, "MAYBE BOTH..." Killua replies, "YOU'RE AFRAID? OR YOU'RE AFRAID?" The scene shifts to a wide view of the wooden floor where both boys sit. Gon continues, "SINCE IT'S ABOUT STEALING A SHEET, THERE SHOULD BE A WAY." Killua adds, "IF IT WAS A CLASSICAL CONFRONTATION, I COULD NEVER ENVISION WINNING, BUT..."
13
Gon sits with hands clasped, declaring, "I HAVE A REVENGE TO TAKE." with a "SHOO" sound effect. Killua answers simply, "YES." Gon looks aside, admitting, "BUT THINKING OF IT DOESN'T REALLY REASSURE ME..." and "EVEN I HAVE A LITTLE LUCK..." They stand up; Killua steps forward confidently while Gon gives a thumbs-up. Killua says, "WELL, WE WON'T LET THE OTHERS WORRY US!" In a dramatic panel Killua turns and calls back, "TRY TO STAY ALIVE, GON!" as Gon watches him leave against a bright background.
14
A rugged cliff face rises above the water with a tall tower visible in the distance. A long wooden dock extends from the rocky shore where a boat has arrived. Large speech bubbles announce the rules: an interval of two minutes will separate each candidate leaving the boat, and they must leave in the order of their arrival at the bottom of the tower during the third round. The scene shifts to a close-up of Killua, who points upward while explaining the time limit. He states that the two minutes are the time available to get the six points and that everyone will stay exactly one week on the island before returning.
15
Hisoka stands prominently in the foreground wearing his number 44 badge with a club symbol. Silhouetted examinees wait behind him as he steps forward. A large bubble declares the departure of the first candidate. Three small panels show Hisoka walking away across a grassy field toward a line of trees. In the final panel Leorio and Kurapika stand together. Leorio notes that those who leave first can hide and observe their prey's movements. Kurapika agrees that the ones who depart first are favored.
16
Gon races through the exam grounds, slapping numbered tags in rapid succession. "21st!" he shouts as he taps one. Elsewhere, another examinee strikes a tag marked "15th!" with quick taps, followed by a third tag labeled "7th!" being hit. In a wide panel, Gon stands triumphant with his staff-like weapon, declaring "22nd!" as motion lines radiate outward and background examinees watch. A close-up shows Gon’s determined face from below as a voice declares, "ABOVE ALL, FIND HISOKA." The final panel reveals a distant silhouette plummeting through dark foliage with the large sound effect "SHUT."
Gonunidentified examinees
17
Gon reacts sharply to a sound, turning his head with a "CLAC" effect. A distant view shows him amid trees as something flies past with "FLI." He swings his staff again, producing a "TAC" impact. Standing alone in a clearing surrounded by dark foliage, Gon looks upward. In the foreground, examinee 405 stares forward with wide eyes while his own back-view figure appears behind him, thinking, "A FALSE IMPRESSION...?"
18
Hisoka leans back against a stone pillar, one hand covering his face while the other grips his long club. A large speech bubble reads "THAT WAS CLOSE!" as he appears to catch his breath after a narrow escape. In the next panel the back of a head with sharply spiked hair fills the frame, accompanied by a small "HE!" sound effect. The view shifts to a close-up of a man with a tall curly afro and intense, narrowed eyes. He speaks with a serious expression: "THIS KID HAS VERY GOOD SENSES." A second bubble continues, "HUNTING WITHOUT RELAXING MY ATTENTION." The man’s face is tense, sweat visible, conveying focused vigilance.
Hisokacurly-haired examinee
End of chapter19 pages

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About this chapter

Hunter × Hunter Chapter 23: Two Enemies

Chapter
23
Summarised
Pages
19
Previous

Chapter 23 summary

The examiner explains that each participant must obtain their target's numeral sheet for three points while keeping their own sheet and collecting others for one point each, needing six points total on Zevil Island. After the rules are clarified, the examinees sail toward the island with a two-hour journey ahead. Gon and Killua discuss their drawn numbers without revealing them. Upon arrival, candidates depart the boat at two-minute intervals in arrival order. On the island, Gon searches for Hisoka while evading detection.

17 key facts · 22 characters

Key facts in chapter 23

  • Chapter title visible: N°023 TWO ENEMIES A lottery using numbered cards is being explained on stage Examinees are instructed to each pick one card from the box
  • Hisoka instructs examinees to draw cards in arrival order. Killua draws a card that emits light.
  • Examinees have each drawn a numbered card The machine records both personal and target numbers Each participant is assigned one specific target
  • Card 44 is shown as an example Success grants 3 points Multiple examinees display their numbers
  • Numeral sheets grant three points if kept by their owner and one point otherwise. Six points total are required to complete the current phase. The point requirement applies specifically during time spent on Zebiru’s Island.
  • The page shows a detailed map of an island. Large onomatopoeic sound effects dominate the composition.
  • The ship is heading toward Zevil Island for the third phase. All current passengers have qualified for the next round. Killua is present on the deck among the examinees.
  • Number tags have been secretly swapped among examinees. Gon is isolated inside a damaged structure. The girl encourages the examinees to use the remaining two hours freely.
  • Gon and Killua are hiding their chosen target numbers from each other. Gon claims his number is neither 405 nor 99. The boys decide to reveal their numbers simultaneously after counting to three.
  • Killua's number is 44. Gon and Killua are comparing the numbers they received in the lottery. Other examinees have already concealed their chosen numbers.
  • Gon wears jacket with number 405. Scene takes place on a wooden platform or floor. Dialogue centers on stealing an item without direct combat.
  • Gon wears examinee number 405. Killua walks away after their conversation. The exchange ends with Killua leaving Gon behind.
  • The third round requires candidates to leave the boat at two-minute intervals. Candidates must stay on the island for exactly one week. The goal mentioned is to obtain six points.
  • Hisoka is the first candidate to depart. Leorio and Kurapika discuss the advantage of leaving early. Hisoka wears examinee number 44.
  • Gon is actively collecting numbered tags during the phase. The instruction to find Hisoka is given priority above other actions. A character falls through the trees after the command is spoken.
  • Gon is examinee 405. Gon experiences a moment of doubt after hearing sounds in the forest. The scene takes place among tall trees at night or in deep shade.
  • Hisoka is shown reacting with visible surprise and relief. A second character with curly hair comments on a child’s awareness. The curly-haired character maintains a vigilant expression.
Symbols and visual details17 · show
  • Dramatic radial light burst behind central speaker Transparent box containing cards on a wheeled stand Numbered card held up for display Group of examinees facing the stage Cloudy sky background in final panel
  • Speech bubble from Hisoka Card box at tower base Glowing card in Killua's hand Sound effect SHAT with motion lines near Hisoka Stone tower background with clouds
  • scattered examinees holding cards in rocky terrain card insertion machine on a stand examiner pointing forward with smiling expression radiating speed lines behind examiner examinee number tags visible on clothing
  • card 44 held up close examinee number tags 191, 301, 80, 34, 103 examiner's narrowed eyes group of examinees standing together hand gesture with open palm
  • Hand displaying three fingers with ZAT card Large 3 POINTS circle Two men standing close with serious expressions Man wearing number 53 tag Leorio pointing upward with TAC effect Large 6 POINTS circle Hand showing six fingers with SLAP effect Close-up of Leorio’s face with narrowed eyes
  • Large island map with shaded terrain and winding paths Dramatic cloud formations framing the island GOOOOOOOON sound effect across the top Vertical Japanese SFX characters on the right
  • Large ship with smokestack sailing rightward on open sea Cloudy sky background with scattered clouds Killua standing tall with one hand raised in a casual wave Killua wearing sleeveless top marked with large X symbol Killua’s spiky white hair and confident posture Crowd of dark silhouetted examinees looking upward Large stylized sound effect DOOOON dominating lower panel Small “oops” speech bubble near crowd Killua’s wide grin and sparkling eyes in close-up Ship railings and deck visible beneath Killua’s feet
  • Dark panel showing two men facing each other Spiky-haired man with facial scar and narrowed eyes Long-haired man with closed eyes and neutral expression Group of examinees including bandaged and capped figures Sharp motion lines and large FUUUUUT sound effect Gon sitting cross-legged on a beam inside ruined interior Scattered feathers or debris floating around Gon Young girl running on deck with arms raised Silhouetted crowd watching the girl Speech bubbles placed above the two men
  • Gon with spiky hair and wide eyes leans toward Killua. Killua sits cross-legged on the floor with a sly expression. Gon stands with one hand on his hip and the other raised in greeting. Close-up of Gon laughing with mouth open wide. Gon and Killua face each other in profile during whispered exchange. Large panel of Gon smiling confidently with sweat drops on cheeks. Gon crouches with hand near mouth in thinking pose. Gon looks up with determined expression while holding paper.
  • Killua holds up two number cards showing 661 and 3. Another card displays the number 44. Gon and Killua stare at each other in surprise. Killua points directly at Gon while questioning him. Gon raises one finger while explaining the situation. Killua sits with legs crossed, looking thoughtful. Gon looks up with wide eyes and a serious expression. Large motion lines emphasize the revealed number cards.
  • Gon shown in close-up profile with sweat drops and intense gaze. Killua appears in three-quarter view with neutral expression. Both boys seated on wooden planks in a large lower panel. Speech bubbles positioned right-to-left in standard manga order. Gon's jacket collar and badge number visible in multiple panels. Killua's spiky hair and dark eyes emphasized in reaction shots. Wooden floorboards and overhead structure form the background. Sweat drops on both characters indicate tension. Panel borders create a sequence from close faces to full scene. Motion lines absent; focus remains on dialogue and expressions.
  • Gon shown seated with clasped hands and determined face. Killua stands with hands in pockets then walks away. Large speech bubbles occupy upper right of panels. Gon gives a thumbs-up gesture in a small panel. Killua's back is shown with radiating speed lines. Cloud-like shapes appear in lower left background panels. Number 405 visible on Gon's jacket. Killua's shoes and shorts detailed in full-body view. Dramatic black panel highlights Killua's departing figure. Empty speech bubble near Killua in one panel.
  • Tall cliff with dense trees on top overlooks the sea. Domed tower structure visible across the water. Long narrow wooden dock extending from rocky shore. Boat docked at the end of the pier. Killua wears a shirt with a large black X emblem. Killua has spiky white hair and points with his right hand. Speech bubbles positioned around the dock panel. Shaded rocky terrain and water splashes shown. Killua's determined expression with wide eyes. Panel layout shows wide establishing shot at top.
  • Hisoka's number 44 badge with club symbol on chest. Hisoka's muscular build and jester-style outfit. Multiple blank silhouetted figures in background. Kurapika points toward Hisoka with raised arm. Hisoka's large stepping foot shown in motion. Grassy field with dense tree line in distance. Leorio has a scar over his left eye. Kurapika wears a black outfit with bow tie. Speech bubbles placed beside Leorio and Kurapika.
  • Numbered tags being struck in sequence show a countdown game mechanic. Gon’s staff with a weighted ball is used to reach high tags. Motion lines and impact bursts emphasize speed and force of taps. Silhouette falling through leaves suggests a sudden elimination or drop. Gon’s badge number 405 is visible on his chest. Background examinees stand still, observing Gon’s actions. Dark panel with foliage frames the falling figure dramatically.
  • Gon’s surprised expression and sweat drop indicate sudden realization. Staff weapon is held ready in multiple panels. Dark treetop silhouettes create a sense of being watched or isolated. Split-panel layout shows rapid reaction sequence. Badge 405 confirms the examinee number on Gon’s jacket. Thought bubble reveals internal doubt about appearances.
  • Hisoka covers his face with one hand while gripping a club Hisoka leans against a stone pillar in a seated posture Large empty speech bubble positioned upper left of Hisoka panel Small "HE!" impact text near the back of a head Close-up on sharply spiked hair from behind Curly afro hairstyle with tight ringlets on both sides Intense narrowed eyes and gritted teeth expression Sweat drops visible on the curly-haired man’s face Two speech bubbles placed around the curly-haired man’s head Dark background shading behind the curly-haired man Club resting across Hisoka’s lap Ruffled collar and jester-style outfit on Hisoka Stone pillar texture behind Hisoka
  1. 20Gamble Time
  2. 21Tie Break
  3. 22The Last Problem
  4. 23Two Enemies
  5. 24Special Training
  6. 25The Second Day
  7. 26Final Fight's Eve

Cite this chapter

Hunter × Hunter, ch. 23 — Two Enemieshttps://loresquare.com/hunter-x-hunter/source/chapter/23

Every page of Hunter × Hunter chapter 23 has an address of its own. Add #page-10 to the link above and it opens on page 10 instead of at the top — so a comment that says “see chapter 23” can point at the panel it actually means. Or press Cite beside any page in the reader above and that link is copied ready to paste.