About this chapter
Hunter × Hunter Chapter 204: About Jairo
- Chapter
- 204
- Summarised
- Pages
- 16
- Arc
- Ngl
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- Chapter 205
Chapter 204 summary
Jairo recalls his impoverished upbringing, his father's abuse, and the moment he learned his father felt nothing for him. He kills his father, takes the money, and later establishes NGL while discarding his human identity. Ant division leaders discuss depleted forces and possible relocation. Human strategists plan to exploit uncohesive divisions and eliminate more of them. Gon and Killua push through rigorous training under Biscuit while a cloaked figure prepares an ambush.
15 key facts · 34 characters
Key facts in chapter 204
- Jairo grew up in an impoverished commune until age 10. Jairo was forced to work stacking bricks without pay as a child. Jairo killed his father and escaped. Jairo's bed was a deteriorated wooden structure that made noise easily. Jairo was forbidden to leave bed after 9 PM except for the washroom. Jairo's father drank cheap booze and rarely spoke to him. Jairo kept an empty bottle by his side at night.
- Jairo's father taught him never to be a nuisance to people. Jairo respected his father greatly despite harsh treatment. Jairo's father stayed awake all night caring for him during a high fever at age five. Jairo's father never once asked him to leave. Jairo never received toys as a child. Two reasons sustained Jairo's faith in his father.
- Jairo is shown as a young boy who avoided fights despite insults The spiky-haired man is recounting a violent confrontation from years ago An old man is described as having been drunk and absent during a family crisis
- The confrontation involved a discussion about a child's potential death Jairo overheard adults arguing about his fate while he was ill The spiky-haired man is revealing a traumatic memory to Jairo
- Curly-haired man experiences father's indifference after eye contact. Eye close-up reveals moment of understanding labeled JAIRO. Narration concludes the universe has no interest in the character.
- Father viewed son's life or death as equally acceptable. Teaching was given to avoid legal trouble for the father. Son realizes the lesson was never meant to help him.
- Page features a prominent black banner with the phrase about not being a nuisance to humans. A silhouetted falling figure appears with the statement 'I WAS NEVER A HUMAN.'
- Jairo killed his father with a hammer as a child and took the commune's money. Nine years later Jairo established NGL and claimed leadership. Adult Jairo is shown from behind wearing an oversized puffy jacket. Text asserts Jairo has discarded his human-self.
- Jairo's goal is to spread evil worldwide. Jairo retained human memories after rebirth. Jairo left the town without meeting Gon.
- Chona's division has disappeared. The leader disappeared first, followed by the rest of the company. Human forces are striking back and depleting ant numbers via selection. Divisions venturing out for food are being picked off.
- 28 divisions remain after subtracting Chona. Each squad captain oversees 10 to 15 soldiers. Each division leader commands 4 or 5 squad captains. A control panel is present in the stone hall. Characters are gathered in a rocky interior setting.
- 32 divisions remain in total. More than half of the remaining divisions lack cohesion. All four disappeared divisions were of the unrestricted type. Characters discuss using the divisions to their advantage. Nen abilities have made certain divisions harder to control.
- Characters discuss capturing members belonging to the trap. Strategy involves bait from the trap using combination of two people. Enemy is expected to mobilize two divisions per group. Plan aims to eliminate three or four divisions before reinforcements arrive.
- Gon and Killua have been training for three hours. They are at their physical limit but continue through willpower. Biscuit observes their training from nearby. A bear-like creature stands in the forest path.
- The page shows a forest setting with a cloaked individual. Dialogue references Knuckle by name. The central character has a distinctive braided ponytail and earrings.
Symbols and visual details15 · show
- Young Jairo shown as black silhouette standing upright in narrow panel Jairo curled tightly on deteriorated wooden bed in dark room Father figure wearing cap sitting among bricks and rubble in commune Empty booze bottle lying on floor beside sleeping figure Silhouette of small child curled in fetal position on floor Large panel showing cluttered impoverished commune street with hanging laundry Father's hand reaching toward bunk bed where Jairo sits Construction site background with scattered bricks and debris Jairo's small silhouette carrying long plank across bottom panel Bunk bed structure with Jairo perched on top edge
- Large black text box with white letters stating 'DO NOT BE A NUISANCE TO PEOPLE' Silhouette of father's head on left panel Young Jairo seen from behind wearing light shirt and holding tool Father's broad back with curly hair facing away from viewer Close-up of father's face with heavy shading and sweat drops Construction site with cranes and silhouetted workers in background Father placing towel on young Jairo's forehead while he lies ill Jairo standing among rubble and construction materials at night
- Spiky-haired man points aggressively with mouth wide open in rage Vertical bars in background suggest prison or cage motif Silhouette of young boy sitting on bench with back turned Impact lines and motion marks around foot stomping scene Speckled black texture panel for dramatic flashback emphasis Broken object flying in bottom panel Large speech bubbles with jagged edges for shouting
- Extreme close-up of foot on black silhouette with two white circles Sweat drop and tension lines on spiky-haired man's face Speech bubbles overlapping the large central panel Jagged impact lines around the foot stomp Silhouette of prone body with motion lines
- curly-haired man shown from back with thought bubble '2...' close-up of scarred, stubbled face holding small object low-angle view of bandaged leg and distant doorway figure black panel with floating circular shapes extreme close-up of eye with radiating lines swirling eye close-up labeled 'JAIRO...' small detailed Earth floating in white space text blocks placed in upper and lower panels
- dirty clawed hand close-up curly-haired man sitting among bottles and trash man in suit and hard hat standing over seated figure black panel with white text 'PEOPLE ARE...' extreme eye close-up with sweat drops large black shape at bottom with white text scattered debris and bottles on floor hard hat and suit details on standing man
- Black banner with white text at top of page Silhouette of tumbling human figure with ink splatters Text declaring rejection of humanity placed beside the figure Minimalist white background emphasizing isolation
- Hammer used as murder weapon in top panel Scattered debris and blood splatters around the crime scene Large puffy jacket completely obscuring Jairo's body Black banner separating past events from present Jairo viewed strictly from behind in final panel
- Top panels show rocky cavern textures framing narration boxes. Silhouette of a muscular figure with clenched fist against white background. Close-up of a stepping foot in construction boots with motion lines. Small lone silhouette walking into the distance at bottom center. Large empty panel space emphasizing isolation and departure.
- Large black wing-like silhouette against starry sky at top. Cavern walls with multiple tunnel openings in background. Characters standing in foreground and midground of cave system. Speech bubbles clustered around each speaker. Page number 80 visible in bottom right.
- Speech bubbles positioned above a castle silhouette. Control panel with glowing indicators in the background. Rocky cave walls with vertical striations. Small figures standing in a line facing a tall silhouette. Spiky-haired boy crouching on uneven boulders. Furry companion crouched beside the boy. Large rounded rocks forming the foreground terrain. Control console with multiple levers and dials. Tall cylindrical pillars in the stone hall. Motion lines indicating thought or concentration.
- Scattered circles labeled "長" and "師" on white background. Forest trees with thick trunks and foliage. Dark cave entrance in the forest panel. Stone hall with shelves and equipment. Two figures standing side by side in the hall. Large speech bubbles dominating the upper panels. Abstract layout separating narration from dialogue.
- starry night sky with tree silhouettes speech bubbles positioned above characters in night scene close-up on glasses reflecting light profile view of long-haired man speaking intense close-up of glasses man's face with motion lines bald man's thoughtful expression with 'Hmm' text dark forest background in multiple panels group discussion composition with three characters
- sweat drops flying from characters spiky hair motion lines on Killua child with raised gloved hands forest path with trees at night bear-like silhouette standing ahead intense close-up of Biscuit's face explosive action lines and impact effects Gon's screaming face with debris
- dense forest with tall trees and foliage dark cloak silhouette facing away close-up of chained or bound hands on tree bark radiating speed lines emphasizing dramatic tension black background isolating the central figure ponytail with intricate braiding and earrings visible crossed arms posture showing resolve speech bubbles positioned right-to-left across panels