16 pages · Greed Island arc

Hunter × Hunter Chapter 147: Abengane ②

What happens in chapter 147

The man with the cross explains how Boomer exploited their lowered defenses after card sorting and used Leap to escape. Abengane uses his Forest Spirit ability to summon a Nen beast that devours the Countdown bomb's Nen, surviving the explosion.

  1. p.0Team members are waiting in lair for Boomer.
  2. p.7The cloaked figure refers to the target as "Boomer".
  3. p.14A building named Kite's is visible at night.
147

Abengane ②

00
The chapter title reads No.147◆ABENGANE ②. In the forest at night, a large speech bubble states: "ALL THE OTHER MEMBERS OF OUR TEAM ARE IN OUR LAIR, WAITING FOR BOOMER TO DEFUSE THE BOMBS." Another voice adds, "YOU KNOW EVERYTHING, NOW..." A close-up shows a man in profile saying, "THEY PROBABLY BELIEVE IN BOOMER'S CONDITIONS..." Biscuit, Gon, and the man stand among the trees. Biscuit, hands on hips, exclaims, "WHY CAN'T YOU ATTACK HIM AT ONCE? EVEN IF THEY'RE KILLED WITH THE 'LITTLE FLOWER' TECHNIQUE, OTHERS WOULD..." Gon gestures while seated on a log and replies, "THAT'S RIGHT. THEN WE CAN'T DO ANYTHING?! WHEN TIME RUNS OUT..." From behind, someone mutters, "IT'S UNTHINKABLE..." The man with the cross on his shirt concludes, "THAT'S WHEN EVERYTHING ENDED. THE ONE WITH THE BEST FIGHTING SKILLS WAS JISPER, BUT HE'S ALREADY BEEN KNOCKED OUT... OBVIOUSLY, NO ONE WOULD WANT TO PLAY THIS ROLE. THE ONES WHO'LL BE SACRIFICED WILL BE THE FIRST ONES, MAYBE THE FIRST TEN, TO ATTACK HIM."
01
The man with the cross continues explaining: "HE WAS WAITING FOR THIS MOMENT TO ATTACK. EVERYTHING HAPPENED AFTER EVERYONE CHECKED THE CARDS THEY HAD AFTER THE SORTING WAS DONE." He adds, "WHEN WE LET HIM EXIT THE GAME... RIGHT BEFORE THE ROLES OF EVERYONE WERE DECIDED, AND WE CHOSE WHO WOULD KEEP THE CARDS... IT'S HARD TO SAY THAT HE TOOK ADVANTAGE OF THE MOMENT OUR LOWERED OUR DEFENSES... WHAT HAPPENED TO US WAS SO UNEXPECTED THAT NO ONE WAS ABLE TO REACT." A large bubble details their plan: "OUR PLAN, IN KEEPING WITH THE CARDS, WAS THIS: 1) PARRY THE ATTACK SPELLS OF OUR ENEMIES, 2) STEAL THE FIXED SLOT CARDS FROM OUR OPPONENTS. THESE TWO POINTS ARE REALLY PRECISE, AND WE MADE THEM OUR RULE." He admits, "EVEN IF IT HAD HAPPENED AT SOME OTHER TIME, WE WOULDN'T HAVE BEEN ABLE TO REACT TO A SITUATION LIKE THAT. NO..." Gon crouches while listening. The man says, "I'M NOT PROUD TO SAY IT, BUT UNTIL THE TIME HE USED 'LEAP'... MAYBE BECAUSE OVER 70% OF US OWN THAT CARD... IN OTHER WORDS, YOU COULD SAY WE RENOUNCED FIGHTING... THE SECOND POINT COMPLETELY RELIED ON THE TACTIC OF KNOWING EXACTLY WHAT SPELL CARDS OUR OPPONENTS HAD, THANKS TO THE SPELL, 'STEAL.'" A hand is raised as the man recalls, "I LISTENED TO HIS EXPLANATION, AND I TRIED TO UNDERSTAND AS MUCH AS I COULD. I COULDN'T DO ANYTHING ELSE. I WAS COMPLETELY EMERGED IN THE ATMOSPHERE. ESPECIALLY AS WE DIDN'T PLAN ON ENCOUNTERING AN OPPONENT WHO COULD GET AWAY WITH THE SPELL, 'LEAP.'" A close-up of intense eyes finishes, "PSYCHO-LOGICALLY, I WAS UNABLE TO TAKE ANY INITIATIVE...! I WAS ABSORBED BY HIS SPEECH, AND IN AN UNEXPECTED SITUATION."
02
A man in a dark uniform with a cross emblem holds up a card marked with an eye symbol and declares he will use his remaining time to inform the others. He explains that if he had more time he would have explained the different spells in more detail. Among the people he has met on the island, the man states that the person he is speaking to now seems to be the only one he can count on. Someone who knows the pattern of behavior should be able to counter him, and the man asks the listener to inform all other players about the "Boomer" matter. A close-up reveals intense eyes as a voice pleads to avenge them and adds one last thing if there is still a chance. To prevent finishing the game or at least try, two figures stand in a ruined forest clearing. Gon and Biscuit look toward the trees as a large man bursts from a doorway, shouting "RETURN ON!! TO BUNZEN!!" with dramatic impact lines.
03
Genthru reflects that in the end the only players that permitted him to meet them were the ones with magnetic force. He mutters to himself while walking away from ancient ruins. A sign reading "Shou" stands near a kneeling figure in the background. Genthru decides he had better increase the chance of erasing the Nen even if only by 0.01 percent, noting that effort is never in vain. In close-up he checks a device on his wrist showing 2109 and states that if it is not a total defusing but a detonation he had better take precautions. All right, he concludes, Nikkes should be heading for the exchange place. In the final panel Genthru stands with his back to a burning pile of papers or cards marked with numbers, declaring "LET'S BEGIN ..." as flames rise.
04
A man in a dark uniform stands with eyes closed, gripping a wooden staff-like object as he chants an incantation. "FOREST SPIRIT, COME INTO ME AND RELIEVE ME OF THE DIRTY NEN THAT EXISTS WITHIN MY BODY," he intones. Another voice or continuation adds, "MIGAAMURA SAMINGAADURA INTERAMINGA ZENBERARIBURA." In rapid succession, a crude wooden doll adorned with leaves and flowers materializes and transforms, its form shifting with visible count markers of 450. The man reaches out, the doll now clutched in his hands. "DEMON OR SNAKE? SO..." he murmurs. The scene shifts to a forest clearing where the same man stands calmly, one hand on his chest, as a small flaming figure erupts violently before him amid scattered debris and rising smoke.
curly-haired man in uniformsmall flaming figure
05
A massive explosion erupts with heavy black smoke, flying debris, and bold impact SFX filling the panel. Smaller follow-up panels show lingering smoke clouds, scattered fragments, and a tiny running silhouette. A voice calls out "shou ruru." In close-up, a wide-eyed character with a sweat drop stares in shock, exclaiming "IT'S HUGE...!!!" Narration emphasizes that "COUNTDOWN" WAS EXTREMELY POWERFUL NEN...!!!
wide-eyed shocked character
06
A massive, multi-eyed reptilian Nen beast writhes in the air, its body twisting as it draws in swirling energy from the forest. Abengane kneels nearby, focused on the creature. Large explanatory text details the ability: ABENGANE'S FORCE!! IT CALLS THE SPIRITS OF THE FOREST, AND GATHERS THE ENERGY OF THE FOREST. IT USES ITS OWN MATERIALIZATION FORCE, AND SUCKS UP THE NEN ATTACHED TO OTHER PEOPLE!! Further narration explains THE BESTIAL MATERIALIZATION AND THE APPEARANCE OF THE NEN VARY ACCORDING TO THE OPPOSING NEN, AND ITS FORCE AND QUALITY ADAPTS TO IT!! THIS LIVING BEING, SWALLOWING THE MALICIOUS FORCE OF THE NEN, CAN KILL ITS USER. IT WON'T DISAPPEAR UNTIL THE REQUIRED CONDITION OF THE DESTRUCTION OF THE MALICIOUS NEN IS UNFULFILLED! In a close-up panel the beast's gaping maw fills the frame as it declares AS STRONG AS THE NEN BEAST IS, IT CAN'T SWALLOW NEN APPLIED TO AN ALREADY DEAD USER!! Someone shouts HOW-EVER !!
Abenganemulti-eyed Nen beast
07
Abengane stands as the Nen beast burps loudly with a BURP cloud. Nearby panels show the creature slurping with repeated SLURP SFX while Abengane watches with a neutral expression. A close-up of Abengane's face shows relief as he thinks THERE'S NO MORE RISK OF DYING FROM THE EXPLOSION. PHEW. In a wider scene Abengane runs across rocky ground with the beast following; he thinks WELL, I WAS THINKING ABOUT CHANGING MY APPEARANCE, BUT.... BUT NOW I HAVE A BULKY COMPANION. The final panel reveals a figure wrapped in striped cloth and a conical hat declaring AND LET HIM THINK HE SUCCEEDED! STOP MOVING. IF "BOOMER" HOPES TO ELIMINATE US ALL, I'LL PLAY HIS GAME...!!
Abenganemulti-eyed Nen beaststriped-cloaked figure
08
In a forested clearing, Gon, Killua, and Biscuit stand together after a tense exchange. "WHAT DO WE DO NOW?" someone asks from off-panel. "ALL RIGHT," another voice replies. Gon turns to the group and states, "TO DO THAT, WE HAVE TO BECOME STRONG, FIRST." Killua adds, "NOW, IF WE CAN'T HELP THEM, WE MUST ACCOMPLISH THEIR LAST WISHES..." Biscuit agrees, "WE CONTINUE THE WAY WE STARTED. IT DOESN'T CHANGE ANYTHING." Killua considers their options: "WE COULD GO TO MASEDORA... BUT THEIR TIME WOULD HAVE PASSED BEFORE WE REACH THE TOWN." Gon nods, "YOU'RE RIGHT... EVEN IF WE DECIDED TO ACT NOW, WITHOUT ANY SPELL CARDS, WE WOULDN'T EVEN GET TO THEIR LAIR." Biscuit then addresses Gon directly: "HEY, BISCUIT... MY SECRET TECHNIQUE... HOW LONG WILL I NEED TO FULLY MASTER IT?" Gon looks up at her. Biscuit replies, "I'D SAY..." as the panel shifts to close-ups. "REALLY?! HOW LONG," Gon exclaims. Biscuit explains, "TO REACH ITS FIXED AND DEFINITIVE FORM, IT SHOULD TAKE LESS TIME. BUT... THE DEVELOPMENT OF YOUR NEN IS STILL IN AN INTERMEDIATE PHASE. TO MASTER IT COMPLETELY IS A MATTER OF YEARS." Gon responds, "YEAH..." while Biscuit continues, "AND I DON'T KNOW WHICH FORCE AND SPEED YOU'LL BE ABLE TO DEVELOP TO THE MAXIMUM."
09
Killua stands with a neutral expression, sweat drops visible, as two large creature heads with whiskers and dark noses flank him closely, emitting sound effects. The scene shifts to the creatures in a wooden interior. One creature says, "BUT IT WILL TAKE FOUR DAYS BEFORE WE CAN DO THAT." Another replies, "THERE ISN'T ANY PROBLEM, WE'LL GUIDE YOU." Killua, seated on the floor, thinks, "BUT I TOOK A SHOWER..." while a creature notes, "HM... I RECOGNIZE GON'S SMELL." A creature with spiky hair suggests, "LET'S GO PASS THE EXAM QUICKLY, AND THEN LEAVE." Killua responds, "I'D LIKE TO GET BACK TO WHERE GON IS WAITING FOR ME AS SOON AS POSSIBLE." A smaller creature adds, "I'D BE HAPPY TO SEE HIM AGAIN." The group discusses logistics: "WE'LL WORK THINGS OUT SO THAT YOU GET THERE THE DAY BEFORE THE FIRST DAY." Killua confirms, "I UNDERSTAND, BUT THE DAY OF THE BEGINNING OF THE TRIALS IS SETTLED BY THE ORGANIZATION." In the final panel, a creature asks about Killua's arrival: "I'LL START WITH THE DAY HE CAME TO MY HOME." Another says, "OKAY." A third inquires, "ALL I KNOW IS THAT HE PASSED THE EXAM, BUT... UNTIL THEN, COULD YOU TELL US WHAT YOU AND GON HAVE BEEN UP TO?"
Killuarabbit-like creaturesspiky-haired creature
10
Gon grins widely and raises his thumb in approval. Killua, hand to his chin, states they can count on at least two weeks. He explains the exam starts on the 7th of January and lasts between a week and a month, varying yearly. By the day Killua returns they should be able to finalize it. Gon declares he will show what he is capable of, and Biscuit replies that she thinks it should be enough. In the forest clearing, two small figures stand near a large tree. Biscuit, facing Gon, exclaims that the transformation exercises are hard and they should finish those first because they seem more troublesome than the emission exercises. Gon holds up a card while looking at it.
11
Gon walks ahead through the forest while Biscuit follows at a distance. Biscuit suggests they go to the Bomber's lair. She notes that some of the group might have survived the explosion. Gon replies that he knows but even if they knew the cards they would not reach the lair. Biscuit adds that time has passed and they lack information on the target's location. Gon wonders if Bomber continues playing in Greed Island. Biscuit reasons that if Bomber can place bombs without knowing his target he would not make such a mistake. She concludes they may obtain precious clues by reaching the lair as soon as possible.
12
Gon and the ponytail girl stand together as she points ahead and declares they will exchange their monster cards for money and head to a spell card shop. Gon enthusiastically agrees with an 'OKAY!!' while she adds that it is time to start looking for spell cards. Inside the bustling card shop filled with shelves and displays, Biscuit in her mushroom hat waves cheerfully and explains they just acquired a large quantity of cards. A shop attendant notes they are lucky since the shop was out of stock but now has plenty. A cloaked figure with a star emblem watches from the side. In the lower panels, a skull-masked vendor warns that cards that won't fit in the binder will disappear once the buyer leaves, urging careful thought about quantities. Biscuit points upward, reminding them of the rule that spell cards must be opened outside the shop packets. Gon, facing away, declares he will take as many as possible while Killua stands nearby. The two then look toward the shop counter.
GonBiscuitKilluaponytail girl
13
Gon sits cross-legged on the ground holding open his Greed Island binder, which displays a long list of spell cards including ROB, PENETRATE, BLACKOUT CURTAIN, TRACE, GUIDEPOST, ANALYSIS, LOTTERY, PRISON, RECYCLE, LIST, ACCOMPANY, CONTACT, STEAL, FLUROSCOPY, DEFENSIVE WALL, REFLECTION, MAGNETIC FORCE, RETURN, DEPARTURE, LEAP, SIGHTVISION, DRIFT, COLLISION, and CASTLE GATE with their quantities. He excitedly announces that the two of them managed to get 60 spell cards. Killua and Biscuit peer up from below the panel with wide eyes. In a close-up, a Prison card labeled 1035 S-10 is shown, depicting a figure inside a circular frame with the description that cards inserted in slots on the target page are permanently protected against stealing and destruction spells as long as they remain in their slot, and that the target page can only be from numbers 1-11 with free slots pages unable to be chosen.
14
Gon and Biscuit examine a rare spell card they just obtained. Gon exclaims, "I'VE NEVER PLAYED ANY VIDEO GAMES!!" Biscuit replies, "I DON'T KNOW EITHER!" She wonders aloud, "WE KEEP IT FOR LATER?! OR WE USE IT NOW? YOU'RE BETTER THAN I AM AT VIDEOGAMES, AREN'T YOU?!" They note the card's rarity: "S LEVEL, LIMITED TO TEN COPIES... MAYBE... YES... WHAT ARE WE GONNA DO WITH THIS CARD?! IT'S A RARE CARD, ISN'T IT?" Biscuit suggests, "LET'S START GETTING INFORMATION ON THE SPELL CARDS IN AN EXCHANGE STORE." Gon nervously sweats as SFX "コココ" and "amateur #2" appear, while Biscuit hisses, "YOU'RE TALKING TOO LOUDLY!! WE'LL BE SPOTTED!!" In close-up, Gon thinks, "IF ONLY KILLUA WAS HERE" and mutters "DAMN." The scene shifts to a bustling town street at night with cobblestone paths, arched buildings, and distant figures. A large pair of legs stands in the foreground near a directional arrow. The final panel shows a quiet nighttime landscape with a small building labeled "Kite's" under a full moon and scattered clouds.
15
A mostly blank white page features a small black square in the lower right containing a detailed illustration of a masked figure constructed from leaves, branches, and woven materials, resembling a scarecrow or ritual doll with a striped mask and leaf-like adornments.
End of chapter16 pages

Discussion

About this chapter

Hunter × Hunter Chapter 147: Abengane ②

Chapter
147
Summarised
Pages
16
Previous

Chapter 147 summary

The man with the cross explains how Boomer exploited their lowered defenses after card sorting and used Leap to escape. Abengane uses his Forest Spirit ability to summon a Nen beast that devours the Countdown bomb's Nen, surviving the explosion. Gon, Killua, and Biscuit decide to grow stronger and gather spell cards, exchanging monster cards at a shop to obtain a rare S-level card while discussing their next moves toward the Bomber's lair.

15 key facts · 13 characters

Key facts in chapter 147

  • Team members are waiting in lair for Boomer Opponents believe in Boomer's conditions Little Flower technique can kill attackers Jisper had best fighting skills but was knocked out First ten to attack will be sacrificed
  • Attack occurred right after card sorting Plan involved parrying attack spells and stealing fixed slot cards Over 70% of team owned the Leap card Steal spell revealed opponents' cards No plan accounted for Leap spell escape
  • Genthru holds a card with an eye design while speaking. Genthru wears a uniform with a prominent cross on the chest. Biscuit and Killua appear together in a reaction panel. Gon and Biscuit stand together in the forest clearing. A man emerges from a wooden structure shouting about returning to Bunzen.
  • Genthru wears a dark uniform with cross emblem. A device on Genthru's wrist shows the number 2109. Genthru stands before a burning pile of documents or cards. Background includes stone ruins and a sign marked Shou.
  • The curly-haired man performs a Nen ritual involving a forest spirit chant. A wooden doll-like construct appears and changes form with visible numbers. An explosion occurs in a forest setting with the man observing.
  • A powerful explosion labeled as Countdown occurs. A character reacts with visible shock to the scale of the blast.
  • Abengane's ability summons a forest spirit Nen beast that absorbs malicious Nen. The beast remains until the malicious Nen is destroyed. The beast cannot consume Nen attached to a dead user.
  • Abengane confirms the explosion risk is eliminated after the beast acts. The cloaked figure intends to let Boomer believe he succeeded. The cloaked figure refers to the target as "Boomer".
  • The group is discussing how to help others while lacking spell cards. Biscuit possesses a secret technique for nen development. Gon's nen is in an intermediate phase requiring years to master. Masedora is mentioned as a destination too far to reach in time. The characters are in a forest setting during daylight.
  • Killua recently took a shower yet the creatures detect Gon's scent. The creatures plan to guide Killua and pass an exam together. Gon is waiting somewhere for Killua's return. The organization determines the start date of the trials. Killua arrived at one creature's home after passing an exam.
  • The Hunter Exam begins January 7th and lasts one week to one month Killua is expected to return within two weeks Gon and Biscuit are practicing transformation and emission exercises
  • The group discusses heading directly to the Bomber's lair An explosion previously occurred involving the Bomber's group Bomber is believed to be playing in Greed Island
  • Characters are inside a spell card shop with stocked shelves. Biscuit is wearing a mushroom hat disguise. A rule requires opening spell card packets outside the shop. Cards that do not fit the binder disappear upon leaving.
  • Gon holds the Greed Island binder displaying acquired spell cards. The Prison card is numbered 1035 and labeled S-10. Spell cards protect inserted cards from stealing and destruction while slotted. Target pages for Prison must be from numbers 1-11.
  • Gon and Biscuit possess a rare S-level spell card. They decide to visit an exchange store for spell card information. Killua is absent from the current location. The town features cobblestone streets and traditional architecture. A building named Kite's is visible at night.
Symbols and visual details15 · show
  • Night forest setting with dense trees and rocks Biscuit standing with hands on hips in frilly dress Gon seated on a log gesturing with one hand Man with short curly hair and cross emblem on shirt Profile view of man with short hair facing left Large speech bubbles dominating upper panels Silhouetted team members mentioned in background Motion lines and forest debris on ground Gon wearing sleeveless top and shorts with boots Biscuit's pigtails tied with ribbons
  • Close-up of man's eyes with intense shading Hand raised in explanatory gesture Gon crouching in forest listening Man with cross shirt holding hand near face Large explanatory speech bubbles Forest background with tree trunks Card sorting and game mechanics referenced Spell names Leap and Steal highlighted Atmospheric immersion described visually Panel layout with multiple overlapping bubbles
  • Card with eye symbol held up in first panel Cross emblem on dark uniform jacket Intense close-up of wide eyes conveying desperation Silhouetted profile of speaker in middle panel Biscuit's pigtails and frilled collar visible in reaction shot Killua's spiky hair and wide-eyed stare beside Biscuit Forest clearing with broken trees and debris Large impact SFX lines around shouting figure Doorway frame emphasizing the shouter's emergence Two small figures standing side-by-side facing the woods
  • Wrist device displaying 2109 Burning pile of papers or cards with numbers Ancient stone ruins and pillars in background Sign labeled "Shou" near kneeling figure Genthru's uniform with cross emblem visible from front and back Smoke and flame rising from the fire Large circular speech bubble for final declaration Genthru walking away with hands at sides
  • wooden doll with leaves and flowers transforms under numbered markers man grips staff while chanting with eyes closed explosive burst of flame and smoke in forest clearing man stands with hand on chest observing the blast scattered wooden debris and rocks in foreground
  • large explosion cloud with debris and motion lines small running figure amid smoke close-up face with wide eyes and sweat drop bold SFX for blast impact
  • Large spiky speech bubble on the right explaining Abengane's Force Two dense narration blocks on the left describing Nen mechanics The Nen beast has multiple circular eyes and a long segmented body Abengane kneels with one hand near his face Forest debris and rocks scattered in the background Impact lines and energy swirls around the beast Close-up of the beast's open mouth showing teeth
  • BURP speech bubble with smoke Multiple SLURP sound effects near the beast PHEW. reaction bubble Z motion lines and heart symbol during the run Striped cloak and wide hat on the final speaker Rocky outdoor terrain in the running panel
  • Gon stands in the foreground wearing torn clothing and boots, facing Biscuit. Biscuit appears in a dark dress with a bow, standing opposite Gon. Killua is shown in profile with light hair, hand near his chin. Forest background with tall trees frames the group conversation. Close-up panels focus on facial expressions during nen discussion. Biscuit's speech bubbles appear above her in the lower panels. Gon looks upward with wide eyes while asking about mastery time. Silhouettes emphasize the serious tone of the training talk. Motion lines absent; static panels convey dialogue exchange. Biscuit's figure is smaller in the final wide panel with Gon and Killua.
  • Killua's spiky hair stands out with sweat drops on his face. Two large creature heads with long whiskers press close to Killua. Sound effects "くんくん" indicate sniffing around Killua. Wooden floor and walls form the interior setting. Multiple creatures of varying sizes gather around Killua. Killua sits cross-legged on the floor in the center panel. Close-up of creature faces showing expressive features. Final panel shows speech bubbles in a dark border layout. Killua maintains a calm posture throughout the conversation. Creature silhouettes emphasize group discussion dynamic.
  • Gon raises his right thumb while smiling with tongue out Killua rests hand on chin in thoughtful pose Forest clearing with tall trees and distant figures Gon holds up a small rectangular card Biscuit stands with hands behind back in frilly dress Large speech bubbles dominate upper panels Small background silhouettes in the woods
  • Gon walking away on a forest path Biscuit standing with hands clasped Close-up of Biscuit's legs and boots Dense forest with thick tree trunks Gon gesturing while speaking Biscuit's serious expression in profile Close-up of Gon's determined face
  • Gon stands with spiky hair and tank top, mouth open in agreement. Ponytail girl gestures with one hand raised while speaking. Biscuit wears a large spotted mushroom hat and cross shirt, smiling with hands raised. Shop interior shows tall shelves stocked with card packets and hanging lanterns. Skull-faced vendor appears on a poster or sign with warning text. Pointing hand with ring emphasizes the spell card rule. Gon and Killua stand with backs partially turned, looking at the counter. Motion lines and speech bubbles fill the upper panels. Large open binder visible in lower right panel.
  • Gon holds the open Greed Island binder showing many listed spell cards. Killua and Biscuit look up from below with surprised wide eyes. Prison card features a central circular illustration of a seated figure. Card text box explains permanent protection rules for inserted cards. Background shows faint card shop or outdoor elements with balloons. Gon wears patched shorts and tall boots while reading the binder. Large narration box states the total of 60 spell cards obtained. Close-up of the Prison card with serial S-10 and number 1035.
  • Rare S-level spell card held and discussed Town street with cobblestones and arched doorways Directional arrow sign in the street Small building labeled Kite's at night Full moon and clouds in the sky Large shadowy legs in foreground Sweat drops on Gon's face showing nervousness SFX "コココ" indicating whispering or tension
  1. 144Release
  2. 145Jaken = Janken!?
  3. 146Abengane
  4. 147Abengane ②
  5. 148Beginning of the Exam
  6. 149Encounter
  7. 150Starting

Cite this chapter

Hunter × Hunter, ch. 147 — Abengane ②https://loresquare.com/hunter-x-hunter/source/chapter/147

Every page of Hunter × Hunter chapter 147 has an address of its own. Add #page-8 to the link above and it opens on page 8 instead of at the top — so a comment that says “see chapter 147” can point at the panel it actually means. Or press Cite beside any page in the reader above and that link is copied ready to paste.